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SkyBlade Games

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A member registered Jun 24, 2020 · View creator page →

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Wow... same assets, super different gameplay. I won the game it was super fun!

Oh my bad i totally forgot. I downloaded it went away for a few hours and forgot... I'll be damned if I don't play it today. Will reply my experience here in a few hours!

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Oh woow we both made a game using the same kenney assets! I really thought someone ripped of my game. The banner also looked sooo similar to mine!

Oh, well I wish you the best!

Thank you for your well putout feedback!

May I ask if there was a problem with the game not being able to connect to others or just other general reasons?

Yes the player's colliders are a bit bigger than the visuals that's because it makes it easier to hit players but that would be a simple fix.

Room doors are exactly the player collider size so by fixing the player collider this would be fixed too.

In terms of UI issues, I was experimenting with a new UI tool (Unity UI Toolkit) but it was too complicated for my purpose and I only had 14 days to make the game so had to ditch lots of UI stuff. I am however making my own UI tooling to use in my future games & to remake the UI in this game as well.

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This is my first real project made in 14 days. It has up to 4 players online and 4 unique presets to choose from. It will create a very fun afternoon with friends

https://skyblade-games.itch.io/skribble-we-fight