
UNITS: Warehouse is a free warehouse tycoon you play in the browser (desktop and phone, no download).
You make candles, and people online have started buying them. You start alone with one shelf in your parents' basement, and over five chapters you grow into a garage, a warehouse, two warehouses across the country and a 3PL in Europe. Each chapter ends in a graded rush: a gift-guide feature, a creator livestream unboxing, a coast-to-coast sale, and a two-day Prime Day finale.
Every in-game day opens with a plan (hire, order stock, build racks and packing tables, book temps), then the clock runs while your crew pick, pack and ship and the calls come in.
The systems I'd most like feedback on:
- Trust: shelf labels drift away from what's really on the shelf, and your crew slows down until you stop and count.
- Receiving: trucks arrive whether or not you have rack space, so the dock can jam.
- Walk distance: where you put the racks decides how many orders get out.
- Policies: once you've done a chore by hand you can automate it, and then you're tuning the policy instead.
There are eight minigames, a rival brand called Wick Wick Boom, Relaxed/Standard/Hard modes, Sandbox and daily challenges. A full run is about an hour or two on Relaxed and saves in your browser.
Background: I run an inventory software company, and the problems in the game come from years of calls with people who run real warehouses. Tell me where it gets confusing or unfair.
AI disclosure: I designed it; the code, much of the writing and the art were generated with AI tools, then edited and tuned by hand.
