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Sko0

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A member registered 12 hours ago

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Nulltide Devlog #1

Hi.

This is the first devlog for Nulltide, and also the first game I've ever attempted to make.

A few months ago I knew basically nothing about game development. I had never used Godot, barely understood programming, and had absolutely no business deciding that my first project should be a sci-fi RPG with settlement building, crafting, expeditions, gear systems, worker management, and enough interconnected mechanics to create new problems faster than I can solve old ones. Naturally, I did it anyway.

Nulltide is a survival RPG about rebuilding a settlement, exploring strange islands, collecting resources, and uncovering what happened to a very broken world.

Right now, however, it is less of a game and more of a game-shaped object.

You can launch it. You can click on things. Various numbers change. Some systems exist. Others are standing nearby waiting for their turn. I wouldn't call it playable yet. "Look-at-able" is probably the more accurate term.

Most of my time so far has been spent learning how all of this works while simultaneously building it. Which is a lot like trying to construct a boat while reading the instruction manual for hammers. A lot of the current artwork is placeholder. I've been using AI-generated images to fill gaps while prototyping systems and figuring out what the game is actually supposed to look like. I've also used AI occasionally to help spot mistakes in my GDScript when I've spent an hour searching for a bug that turned out to be a typo. Repeatedly. 

The current build is rough. Not rough in the marketing sense where developers say "rough" and secretly mean "almost finished." I mean rough rough.

That said, every week it looks a little more like a real game and a little less like a collection of menus arguing with each other. The core idea is starting to take shape, the systems are slowly connecting together, and for the first time I can actually see the thing I'm trying to build.

The plan is to keep posting updates as Nulltide slowly transforms from a pile of ideas into something people can actually play.  Or at the very least, something more advanced than a thing you can look at.

We'll see,
Try out Nulltide here