Minor code fix; silent because I was hoping I caught it before it affected anyone.
skitchr
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So Kitchen Job was too hard and kind of boring, but Cheer Must Go On is better? I'll take that, it means I'm getting a better feel for what works.
I am sorry that the point reductions felt like a punishment though; I meant that to be a joke on Ariel - the harder she works the worse it gets, and somebody (you!) keeps messing with her clothes.
It's not a nice setup because it means you'd have to laugh at Ariel and not with her. At the time I figured that from player's perspective, a real victory isn't a spotless kitchen and a tidy uniform - it's Ariel facing inspection in a soaking wet mess with nothing to wear but short wet tee shirt.
I'm probably terrible. I do agree that Kitchen Job isn't quite there yet, though lately I've been wondering if there's a way to remake it with better art and make the comedic perspective actually work in a way that is funny but not malicious or punishing.
-- Art Requests? --
A couple of folks have asked about removable shoes and other artistic variations, possibly for new levels. I'm down to make additions, but I can't draw the way Gao23 does.
1. If you're thinking along those lines, what would you want to see?
2. How could we make a good offer for Gao23 to put in more work?
Feel free to brainstorm and discuss, as long as you can keep it chill and friendly.
It's probably too late to find buddies here, but I want to give this jam a chance. Could be fun for one or three artists to treat as a set of short, optional, warm-up exercises.
The game is single player, turn & card based, with a theme of fortune telling and animal (or whatever) spirits. Hoping for a "kinky tantra" vibe, not gross or horrifying. The game wants a ton of different poses with spirits: ideally 60 - 90 or so, plus a couple people sitting around a fireplace looking shocked.
60+ drawings is a completely unreasonable request, unless it is limited to 5-10 minutes per black and white sketch, and maybe, if there's any interest, divided up among different people.
I can also do at least some of these, so there's no requirement to treat this like a hard commitment. It can just be a list of quick drawing exercises to pull from if you want to help out during the jam.
I'll start coding. If you're an artist and want to jump in, drop a comment and I'll organize a list you can pull from.
15 minutes is really short, though I'm glad to hear that you liked it for longer than just 5 minutes
Outfits are easy to add but drawing is slow; there are a couple more I'm working on when I have time. More diversity is also a helpful idea, there's at least one obvious improvement now that you point it out.
The last thirty seconds are already blocked off, but sometimes he can show up right before the cut-off point and make at impossible mess.
It sounds like you hate him more than intended. He's supposed to be annoying, but only enough to make it seem silly.
Ariel can't keep her clothes on, Daniel is constantly showing up at the worst time, the inspector shows up at the end going "what the hell is going on here... ?!" Probably not the funniest joke you've ever seen, but it's meant to be that Daniel is annoying and that's part of the humor.
Long rant? That was really helpful info, especially because you explained why it felt unrewarding and frustrating at the beginning, and how the point display is confusing.
There's a new update today; I changed how the points work and made sure there is a summary at the end of each round. Thanks for the feedback!
Yeah - right now he's annoying like that.
Daniel's timing is semi-random, but there are some rules to how he operates. Since I know how he works I usually come out ahead, though it's rare (on purpose) to get a perfect game.
It would be good to strike a balance between some luck, discovery, and strategy. It'll probably take a few rounds of feedback to make that happen. Looks like "more strategy, less luck" should be the next step!
Thanks for having a look!
Was it hard to get at least 10 points the first round?
Okay, I'm curious. The prototype is here for now: http://www.skitches.xyz/demo/
How would you want to approach it?
If you're already an artist, you're probably pretty sick of getting asked to do unpaid NSFW. Afraid I can't help with that right now, I'm still learning how to make a game fun. Right now I have a prototype of a web-based game that might be suitable for portfolio purposes, figured I'd reach out before I settle for my own drawing skills. I am happy to trade a little coding work for the right person, if that helps.
Two characters in a kitchen, one of the characters will want three pinup poses and a few outfits. Needs to be web-friendly SVG: no clipping paths, but Adobe Illustrator or Inkscape seem to be viable tools.
Drop me a note here if you are interested.





