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skitchr

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A member registered Jan 07, 2023 · View creator page →

Creator of

Recent community posts

Minor code fix; silent because I was hoping I caught it before it affected anyone.

So Kitchen Job was too hard and kind of boring, but Cheer Must Go On is better? I'll take that, it means I'm getting a better feel for what works.

I am sorry that the point reductions felt like a punishment though; I meant that to be a joke on Ariel - the harder she works the worse it gets, and somebody (you!) keeps messing with her clothes.

It's not a nice setup because it means you'd have to laugh at Ariel and not with her. At the time I figured that from player's perspective, a real victory isn't a spotless kitchen and a tidy uniform - it's Ariel facing inspection in a soaking wet mess with nothing to wear but short wet tee shirt.


I'm probably terrible. I do agree that Kitchen Job isn't quite there yet, though lately I've been wondering if there's a way to remake it with better art and make the comedic perspective actually work in a way that is funny but not malicious or punishing.

I think that should work now, lmk.

Wow, thanks!

Sounds like you enjoy the pacing on this but want it to be more challenging, maybe comparable to Kitchen Job in terms of difficulty and risk.

Lots of ideas here. Right now Gau23 says he's busy, but I'm hoping we'll see more from him after the new year.

Sure, I'll put tapping the screen in the queue.

-- Art Requests? --

A couple of folks have asked about removable shoes and other artistic variations, possibly for new levels. I'm down to make additions, but I can't draw the way Gao23 does.

1. If you're thinking along those lines, what would you want to see?
2. How could we make a good offer for Gao23 to put in more work?

Feel free to brainstorm and discuss, as long as you can keep it chill and friendly.

I can ask Gao23 whether he'd make changes on commission.

If you're willing to support a commission for new levels, what kind of price range would you be able to work with?

Impressive play through! Sounds like you really enjoyed it. You aren't the first person to ask about shoes, I'll have to look into that.

Looks like you made some real effort to show what you are looking for.

You wanted to find out whether Gao23 would make changes on a commission?

Thanks - the embarrassed face was Gao23's idea; it was a nice touch.

Okay, should be fixed now. Thanks for pointing it out.

Nice catch. Game jams are always rushed code, but I didn't think this was complex enough to have unexpected effects. I'll look into what's going on.

Possible, depending on details. How do I find you on discord?

Do you specifically want to code this yourself, or would you consider working with a programmer?

You're a coder?

Another time could be fun, but it looks like you've already made a bunch of your own games ...! Why would you need to team up at all?

It's probably too late to find buddies here, but I want to give this jam a chance. Could be fun for one or three artists to treat as a set of short, optional, warm-up exercises.

The game is single player, turn & card based, with a theme of fortune telling and animal (or whatever) spirits. Hoping for a "kinky tantra" vibe, not gross or horrifying. The game wants a ton of different poses with spirits: ideally 60 - 90 or so, plus a couple people sitting around a fireplace looking shocked.

60+ drawings is a completely unreasonable request, unless it is limited to 5-10 minutes per black and white sketch, and maybe, if there's any interest, divided up among different people.

I can also do at least some of these, so there's no requirement to treat this like a hard commitment. It can just be a list of quick drawing exercises to pull from if you want to help out during the jam.

I'll start coding. If you're an artist and want to jump in, drop a comment and I'll organize a list you can pull from.

Looks like you're pretty motivated to find a team.

You probably aren't expecting a reply since I disappeared for a while, but fwiw I coded it from scratch and drew the images mostly with inkscape.

I never told anyone she was going to get naked.  How did you figure out my secret plan?!

Looks like you really did not like the way Daniel would get harder every time you got more points, and you figured out how to reverse it.

The hit you called in did not kill Daniel, but he tried to make some reforms with the new version.

15 minutes is really short, though I'm glad to hear that you liked it for longer than just 5 minutes

Outfits are easy to add but drawing is slow; there are a couple more I'm working on when I have time. More diversity is also a helpful idea, there's at least one obvious improvement now that you point it out.

In other words, the joke went too far.

The last thirty seconds are already blocked off, but sometimes he can show up right before the cut-off point and make at impossible mess.

It sounds like you hate him more than intended. He's supposed to be annoying, but only enough to make it seem silly.

Ariel can't keep her clothes on, Daniel is constantly showing up at the worst time, the inspector shows up at the end going "what the hell is going on here... ?!" Probably not the funniest joke you've ever seen, but it's meant to be that Daniel is annoying and that's part of the humor.

There's a bunch of good ideas here - I especially like the thought of having different outfits affect the difficulty and Daniel's behavior.  It'll take a little longer to get to the next improvement, but I hope you'll check back as things progress..!

Yeah - it's going to need more skins.

Long rant? That was really helpful info, especially because you explained why it felt unrewarding and frustrating at the beginning, and how the point display is confusing.

There's a new update today; I changed how the points work and made sure there is a summary at the end of each round.  Thanks for the feedback!

You're annoyed because the point system makes it look like you lose all your progress whenever Daniel shows up.

Annoying if he takes *all* your points right before the end!  I'll add some tweaks, thanks for the tip.  

Seems like you really hate this game.

(1 edit)

Yeah - right now he's annoying like that.

Daniel's timing is semi-random, but there are some rules to how he operates.  Since I know how he works I usually come out ahead, though it's rare (on purpose) to get a perfect game.

It would be good to strike a balance between some luck, discovery, and strategy. It'll probably take a few rounds of feedback to make that happen. Looks like "more strategy, less luck" should be the next step!

Thanks for having a look!

Was it hard to get at least 10 points the first round?

Okay, I'm curious.  The prototype is here for now: http://www.skitches.xyz/demo/ 

How would you want to approach it?

You can't?

You seem pretty enthusiastic!

It looks like your previous posts are raster-based, which won't work for the code I've written.
Would it be problem for you to do the drawings in Inkscape, so that the drawings are in a format I can use?

Sincerity.. ! That's not going to work.  Let me rephrase:
Crypto crypto ai crytpo ai crypto.

If you're already an artist, you're probably pretty sick of getting asked to do unpaid NSFW. Afraid I can't help with that right now, I'm still learning how to make a game fun. Right now I have a prototype of a web-based game that might be suitable for portfolio purposes, figured I'd reach out before I settle for my own drawing skills. I am happy to trade a little coding work for the right person, if that helps.

Two characters in a kitchen, one of the characters will want three pinup poses and a few outfits.  Needs to be web-friendly SVG:  no clipping paths, but Adobe Illustrator or Inkscape seem to be viable tools.

Drop me a note here if you are interested.

True. I was just prototyping the game mechanic, so the ending is weak.

I wanted to see if anyone would comment that I should make more, or if the whole idea is a dud.

Seems like you've seen this kind of conversation before.