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A member registered May 24, 2020

Recent community posts

This was really fun, I rated the lack of ai voice acting, the slow tension build in a short time and those delicious fried eggs. But why does a camera flash startle something which has no eyes?

Gameplay if you're interested: 

I wanted to like this and I really appreciated that it kind of had actual gameplay but it felt more frustrating than fun or scary in my eyes. Especially the gauntlet at the end where you go through every previous fight I was already a little bit done with it and I kind of groaned when I realized what was happening. 

My favourite part was right at the start where you had to be chased and loop that enemy. It was short and intense. The maze just felt like work

Also maybe I missed something but the mannequins didn't feel thematic at all. Brought the atmosphere down

I liked the setup but ultimately I felt like the concept was wasted. It would be great if the process was investigative past just visiting different places and you had to spot the mimic trying to find the most uncanny valley npc or something.

gameplay if you're interested 

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Really nice surprise. I loved that you could figure out the solutions from the little grimoire, the atmosphere and the choice of candles was cool. Felt like you had quite a lot control over the ritual. Would love to see a longer game

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My favourite part was the aesthetic and the Bad Lights Games logo, that looks so professional. Even the loading screen was 10/10. Looking forward to bigger projects

gameplay if you're interested: 

Also, I'd love to be involved in some way, I occasionally do some music ping me if you wanna find out more

Along with garbage day we're making real contributions to the chore cinematic universe.

Decent, might want to make sure people are looking at the phone for the last jumpscare  

Also, I was a dumbass and it took me way too long to figure out how to do the other washing loads... so ~15 minutes of gameplay value

My gameplay if you wanna check it out (shameless thumbnail)

It is what it is, and can't complain about that. Fun little bite-sized game

Hey, I'd be interested to learn more but that gmail bounces back

Jumping on the hype train, the scares got me and I'm hoping for bigger and better for whatever else you've got coming 

Sure, I'm interested, add me on discord or send me yours?

I can help contribute to the music? SiXing#1212 

I've got a bunch of styles on my youtube channel:, you can reply here or ping me on discord @ SiXing#1212


I'm interested in working on any projects which I find interesting and have a high chance of eventually being in a state capable of some sort of release. You can contact me at SiXing#1212.  Some examples of my work: 

Bump with something written over the past couple of days

Sure, SiXing#1212

Title, I'm interested in collaborating with anyone that has an interesting project that they intend to see to completion. Examples of my music:

Chiptune -


Chill stuff - 

Bigger stuff -

This is the kinda game you want to delete afterwards because even the files feel like they're cursed. Really fun, I hated every second and look forward to new projects 

Gameplay if you're interested:

Potential is probably overused on but I feel like here's a ton here, I like the polish, the janky voice acting... the setting. It's good at what it sets out to do but I'd love to see it really set itself apart in some way

Gameplay if you're interested: 

I like these sorta innocent locations with hidden depths so the buildup was fun but didn't rate the payoff. I also ran into a bunch of bugs, I played through again after and going back into the house is definitely the scariest

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This is really beautiful stuff, I'll definitely save up for commissions

I was so ready for this to be a joke game with that smooth jazz intro, shook when I found where the music was coming from... Maybe I'm getting soft but this really spooked me, so fun!!! The separate endings were fun to get too :) 

Gameplay if you're interested @7:38:

The concept has great creepypasta potential and it's impressive given dev time and manpower but it still feels like lost potential 

Gameplay if you're interested: 

Looking to collaborate on interesting projects.  These are three examples of my work, I'm leaning more towards chiptunes recently but am flexible with what I can do.

I've never seen a man so keen for a drink of water. How casually you go back to filling up after seeing some shit got me, the game's fun for sure.

Gameplay if you're interested: 

Gameplay if you're interested:

I liked the humour of it but it never feels like there's a threat and I was excited when I saw you could hide too. There are times when the voices are a little over the top in a funny way but I'm not sure that was the intention. The nod to FEAR was cool too but overall I think this kinda falls flat and that last jumpscare... 

Really cute

I was so sad when this Demo ended, it's got tension out the ass, cool mechanics (prone) and it's so imaginative. I also found finding/inserting the coins weirdly satisfying. I love everything that's happening here.

Gameplay if interested: 

I like the theme, personally it seems fresh amongst all of these ghost games and there's a lot of room for growth in the mechanics. It's kind of funny how grandpa is powered purely by 5-hour energies, monster and his faith but I can't judge. 

Gameplay if you're interested: 

After 2 days of looking both ways coming out of classrooms like I'm bout to cross a road, I'm lowkey excited to finally beat normal.  I never get tired of her penetrating me (with her knife) so it's hard next (this time too, amirite).

Here's some gameplay/tips for scrubs like me: 

Ah thanks so much man, I instinctively turn lights off when I go into rooms so I never saw them, I'm a dumbass hahaha

I was wondering does anyone know if I'm doing something wrong, I can't see any components of the code on the whiteboards in the locked classrooms?

I loved The Grudge sound effects the monster had going and the rusty aesthetic but my favourite part was definitely the subtler elements like the changing of the poster. So cool. 

Gameplay if you're interested: 

Here's the link for the discord:

This discord is not for self-promotion, you can share what you do but we're not there to give each other views or subs. We're mostly here to discuss horror games and let's play related stuff!

Thanks man, I'll check out your other stuff for sure!

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So stylish, so scary. I'm amazed at what you've done with such a compact experience; Ito would be proud! I loved the reference to Perfect Blue too. Can't wait for your next drop 

Gameplay if anyone is interested: 

I forgot to mention I loved how silent it was as well, only hearing sound effects with no ambiance really drove up the tension!

I'm so late to the party but wtf I love this. How long have I dreamed about walking through glass for the chance to be stabbed by a cute yandere anime girl aka her royal thighness. The AI is so cool and seeing her leering through the window... it's too much. It's hard to escape so guess I'll stay forever.

Gameplay if you're interested: 

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Really cute game, definitely made me want a good fps Harry Potter game! It seemed really hard to escape when he saw you though, so going through it felt trial and error rather than being able to keep a balance and keep up the suspense. Cool!! An elite idea would be to have Mrs Norris be like an environmental hazard alerting Filch

This remake looks incredible, you've come such a long way. The jump scare was earned but still a little cheap with the over the top sounds, that said I'm always impressed when 2d games manage to be scary. The music puzzle was really fun and the sight mechanic has so much potential to overcome the fact that your screen is so restricted in a side-scroller. Looking forward to future iterations/expansions on the game!

Gameplay if you're interested: 

This was a really great game, the puzzles felt pitched perfectly with a nice density to kick things off. I like the novelty of the gun handling and the inventory system - it's so nice to see in a smaller game. Overall, it was just fun to play which is an underrated metric. I'm pretty excited for the full release but I imagine it's a way off. Impeccable RE7 vibes. I hope the full release is more difficult though!

Gameplay if you're interested:

I thought it was really effective to start with and I loved how clearly you could hear him patrolling but because of the difficulty you get kind of desensitized to the scares and it becomes a little more of a frustrating experience especially with doors being hard to close. I loved the main menu, he was SO creepy in the background! 

Gameplay if interested: