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Sisi

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A member registered Feb 28, 2018 · View creator page →

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Feel free to use "falling is not the same thing as dying"
https://six6jiang.itch.io/falling-is-not-the-same-thing-as-dying

I AM GOING TO SCREAM BECAUSE I PUT THAT IN FOR TESTING AND NEVER TOOK IT OUT

AND SOMEHOW EVERYONE WHO'S EVER PLAYED IT NEVER NOTICED

STILLNOTSTARS I OWE YOU A GODDAMN DRINK

I checked the back of the game, and there's no way to experience both the gun tutorial and the horse riding tutorial in the same playthrough (they do not have any connecting links). marchontopearl also does not set any conditions, it only provides the divergent paths. Could you describe what happened in your playthrough? What did the characters say? Diverging events in part 2 are set completely in stone depending on whether you met Wen or Wu during your conscription, and you can only re-select your allegiance when the viceroy falls from power.

Yes, unfortunately!

Can you tell me about all the decisions that you made up to that point? Which man you sided with, whether or not you collected the evidence, and whether you had to sneak into the meeting (versus being invited)?

Hi! Could you please tell me where you managed to hit a dead end?

The saves were originally used for reloading alternate routes, and are a feature that I forgot to remove after final release. I will be sure to remove the feature when I have time. 

(2 edits)

I'm dead. I can't believe you played this game more than twice because I remember thinking "I would be so lucky if someone played both branches" like WOW THANK YOU 

I really appreciate the feedback because I've always imagined LIONKILLER as a game for people to chew slowly! I was surprised that some people found the pacing to be fast, since I like to think that the text is quite dense (Which I credit to my bilingualism. You know written Chinese is efficient and conveys many layers of meaning!). I think most games underestimate how much player time is typically spent "waiting for something dynamic to happen" so I'm glad that you didn't feel like I was wasting your time. 

I didn't want to make an "authentically" Chinese game. First of all, I didn't grow up in the mainland. Second of all, "authentic" Chinese historiography trends very male and conservative. I was interested in neither of those things.  I think, from my personal experience only, the original Ballad of Mulan is not very empowering. Sacrifice is not empowering (especially for marginalized people), and I tried to provide choices in the game that did not necessitate virtuous sacrifice. 

Ultimately, LIONKILLER is a game about valuing women's dreams. Which is why I actually think it's not actually as niche as it looks, lol. I made this game for anyone who was told to put their dream last. I made this game for anyone whose history has been touched by the British Empire (which is most of the world). I made this game for anyone whose lives have been harmed by Confucianism (also a large segment of the world). It is neither pro-Chinese nor pro-British. It is pro-Mulan. 

Thank you for playing!