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SirLarryMouse

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A member registered Feb 14, 2019 · View creator page →

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Yep, that wasn't intentional, was a bug where if you pressed 'Q' and you weren't on top of a plant, it would simply destroy the first plant you came to. Have fixed that up, and have sped up the spawning process in the latest versions to keep things moving. Will upload it once the voting is over.

Also was planning to add in some mechanics like watering to keep the flowers from dying and a few other ideas to keep it more interesting, but didn't get time in the jam, so I'll be adding all these in later versions.

Will be sure to check out your game.

Thanks for the review. Yeah, fixed it up and added in a 'How To' section in the menu in the latest version, which I'm planning on uploading after the voting period is over. Also am working on adding in a few other mechanics to make it a little more interesting but we'll see how we go.

I totally agree with your first point. Totally noob mistake on my part, knew I'd forgotten something and it didn't hit me till this morning that I hadn't included anything in the way of a tutorial or instructions. (have added this to the description; but it is arrow keys for movement, and 'Q' to destroy plants)

I credited the music to its composer, but it was played and recorded by me. The planet, the end result of the Baobab, and the Idle state of the little prince, were tracings from the original book, however all the animations were made from scratch.

Finally, as to your last point, I agree wholeheartedly, this was my first game created in Unity, outside of tutorials, and I definitely have a long way to go. I appreciate the feedback.