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Baobabs and Roses's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sounds and Music | #41 | 3.333 | 3.333 |
Visuals | #69 | 3.333 | 3.333 |
Overall | #88 | 3.000 | 3.000 |
The Experience | #104 | 2.667 | 2.667 |
Theme | #109 | 3.333 | 3.333 |
Innovation | #144 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
a very nice game. Don't know if this was intentional, but walking by a small plant did destroy it most times for me. so I spend quit some time waiting until a plant was big enough to walk by. music and visuals fit very well. at times it felt a bit slow, but all in all this is the game I played longest so far. Also have the feeling I did hear the music at least 2 full loops, without noticing where both are fitted together. nicely done.
feel free to try-out and rate my game.
https://itch.io/jam/blackthornprodgamejam2/rate/379449
Kris
Yep, that wasn't intentional, was a bug where if you pressed 'Q' and you weren't on top of a plant, it would simply destroy the first plant you came to. Have fixed that up, and have sped up the spawning process in the latest versions to keep things moving. Will upload it once the voting is over.
Also was planning to add in some mechanics like watering to keep the flowers from dying and a few other ideas to keep it more interesting, but didn't get time in the jam, so I'll be adding all these in later versions.
Will be sure to check out your game.
This is a nice, relaxing game. The graphics and music really suits the idea. It's good you added description on how to interact with environment :)
Thanks for the review. Yeah, fixed it up and added in a 'How To' section in the menu in the latest version, which I'm planning on uploading after the voting period is over. Also am working on adding in a few other mechanics to make it a little more interesting but we'll see how we go.
I really don't see how your'e supposed to interact with the enviroment. There is no explanation for the gameplay. At first i thought it would be some kind of interactive storytelling, but i reached a lose sate without even knowing how i was supposed to do anything other than move.
Im sorry, but if your players can't understand how to interact with the enviroment you have kinda failed in delivering a message. Some sort of explanation would go a long way.
The music and visuals were very good, but were all almost taken directly from other sorces. It seems less like inspiration and more like light pagiarism in a way. Not saying that this game is plagiarism, but i think your'e interpreting "inspiration" a bit worng.
You have to some degree a bit of a foundation, though i think you can improve a lot. Try to inovate a bit and maybe research some game design.
I totally agree with your first point. Totally noob mistake on my part, knew I'd forgotten something and it didn't hit me till this morning that I hadn't included anything in the way of a tutorial or instructions. (have added this to the description; but it is arrow keys for movement, and 'Q' to destroy plants)
I credited the music to its composer, but it was played and recorded by me. The planet, the end result of the Baobab, and the Idle state of the little prince, were tracings from the original book, however all the animations were made from scratch.
Finally, as to your last point, I agree wholeheartedly, this was my first game created in Unity, outside of tutorials, and I definitely have a long way to go. I appreciate the feedback.