Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sir. Cumcised

3
Posts
1
Following
A member registered Feb 25, 2017 · View creator page →

Recent community posts

I have a suggestion regarding the repair function
Since I believe I saw you say something about planning to implements pick ups/power ups at some point, how about making the larger enemies or mini bosses drop something which will repair one or few random voxels and possibly restore function to a missing limb. I'm guessing this would be hard to implement in a way that won't result in floating voxels though.

"I like making things feel OP"

This guy knows what's up

I love the idea of the fire upgrade but it seems like it could be pretty damn OP, I hope it doesn't last long or it consumes energy or what in my opinion the most fun option, make it so that it gets triggered for a short while after killing a few robots in a row like building up a combo meter, I think it could really promote an aspect of killing robots as fast as possible which would make killing a lot of robots very satisfying.

I've been thinking a lot about possible sword upgrades before coming here and I thought adding an upgrade which give you back some energy after every kill. I like to kill robots while using the jetpack a lot so I think that upgrade would make it a lot more interesting. I think if you do find my idea suits your game you shouldn't make it so they give you back more than half a bar of energy.

I think this game is some truly next gen stuff, I've kinda stopped playing other games since I bought this game a while ago and I love it keep it up (especially with more interesting upgrades)