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Hi, there is one possibility to getting the bad ending two after getting the "good ending" save name: if you gave away all the coin & have a low friendship with Lark (or gave some and have a VERY low friendship with Lark). I downloaded a fresh game and followed the guide exactly and I was able to get the good ending (maybe use the accessibility version to help mitigate any possible mistakes), so give it one more try. If you miss even one choice, it will likely impact the ending you get because I wrote the route guide to reduce the number of saves and replaying needed, NOT to maximize love/friendships!
Try "Don't leave any" instead of "Leave it all" but otherwise follow the guide and let me know if that works.
If you don't have any success, send me a message on Discord (natty11) and I can take a look at your save file and see what exactly is going on or provide a separate guide specifically for his good ending.
Hi Camille, we're doing a villain romancing game where the player plays as an architect specializing in villaincore designs, featuring characters like Mephistopheles, Baron Samdi, and Glycon, a snake god. We're looking for a UI/Logo artist for a design that leans into either the villain or architect theme. If you're interested, you can join our Discord [https://discord.gg/udqDMhtXv8] and we have a separate channel for the jam.
Have you tried these steps:
1. Allow apps to be downloaded from anywhere from System Preferences.
2. Make sure to move the entire folder to the Applications section after extracting the .zip.
If that doesn't work, please let me know if you receive an error report, what it says, and what your OS is! Ren'Py officially supports Mac OS X 10.4+. If all this doesn't work, you can try using Wine to open the Windows version.
Oh no! The game currently only has an alpha demo available, however, you should be able to get onto the start of each route! There are only a few lines indicating which route you got at the moment, so you're not missing too much, but here are some tips:
Let me know if this helps! We're hoping to release the full game in about a year's time, so you can look for the release date around then. Thank you for playing, I'm glad you enjoyed the rest of the demo! :D
Thank you for playing our demo! If you're referring to the dialogue choices as "bold, aggressive, or diplomatic", sometimes we purposely make the options less obviously bold/aggressive/diplomatic to encourage players (neurotypical and otherwise) to choose what option they like best, rather than because the option is bold/aggressive/diplomatic. Also, it is worth noting that there are options that won't fall into these categories. However, upon release, there will be guides (including complete guides available via our upcoming Kickstarter) that will give complete details about which choices increase which stat, which should help.
If you're referring to something else, however, please let us know! Or if there are other options that would make your experience more enjoyable, we would love to hear.
Hi! Thank you for your comment :) We actually have a Kickstarter live now! You can a copy of the game if you'd like. If the Kickstarter succeeds, our estimated date of release is approximately one year from now :)

The Spanish Privateer is a Pirate Otome game made for the 2018 Otome Game Jam.
It takes place in the Golden Age of Piracy in the Atlantic Ocean, featuring runaway 18 year old Isabel Carlota de Castilla as she joins a ship and three romanceable pirates. Join Carlota as she battles pirates, friends, and social standards.
Our Kickstarter will run until October 20th! Check it out if you'd like to snag some rewards or share on your favourite social media.
Hi! Glad to hear you enjoyed the demo and the banter! The music is actually free for non-commercial projects, some of it provided by Derek & Brandon Fiecher and the rest by Alcaknight! We were lucky to find such talented artists with pieces well-suited for the game. Finding royalty-free music suited for a pirate-themed game was tricky!