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SinGem

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A member registered Feb 28, 2018 · View creator page →

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Just seem to be getting a webpage that shows this and nothing else at the top of it :(

$GODOT_HEAD_INCLUDE

looks like a cool game though

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Doesn't seem to be a count down timer involved? The touhou minigame was seemingly endless... I liked the frying pan mini game though, fun little animations and feedback when you catch it!
Edit: I tabbed back in and found the countdown timer had ended and myself on the end screen. So i guess it was just a really long timer left on the second minigame?

Creative take on the theme. Platforming added onto the trial and error of the levers made it a little hard to remember which levers did what, but it didn't matter too much with their only ever being at most five levers at a time. 

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Took me a good few attempts but i manage to beat it. I found it really enjoyable constantly learning how to optimize my route to get to the end just a little bit faster. Connecting the plugs was probably what killed most of my runs as id let go of my mouse a few pixels off from one of the plugs and it would make me do that specific plug again.
Fun game play loop!

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Cant seem to play it without the unity files :( (Unable to launch because its missing UnityPlayer.dll)

Got overwhelmed pretty quickly but thankfully i could keep going on when i ran out of hearts. Calibration didnt seem to change anything. Seems like a fun concept for a polyrythm game.

Got all the sheep in the pen and then stared at them for probably 2-3 minutes straight. Couldn't tell them apart. Only difference i saw was a little white line in front of some sheeps heads, but that didnt seem to indicate anything.

Doesnt appear to be a download :(

Game spawned a bit off screen but thankfully i could reach the options menu. Finished with a time remaining of 3:47. Fun little platformer collecting everything before time runs out ^-^

Seems like a fun idea in concept, managing an ever increasing bomb quota through automation. Too bad it only stops at 3 spawned bombs.

Looks like its an HTML file that only runs the startup html for godot files. Doesn't seem to have any game code in it. :(

Final score i got was 954. When i originally read "When you pick up a weapon, it's fire rate is based on count down of previous round." i thought it meant that you wanted to pick it up sooner, but then i kept dying at 50 points.

Pretty hand drawn visuals ^-^

I thought the game was glitched when i reached level 6 and didnt go on, but then i realized that was the last level. Its a little bit chaotic when a character moves or doesnt move it seems because when i clicked on the characters it made them take longer than one clock cycle rather than them staying on their original one.

Fun concept of getting two peoples lives together before their time alive finishes counting down. Was a nice little puzzle game

Accidentally clicked on a bomb right as the dialogue came up and got sent back to the main menu, really fun game with lots of count downs!

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The whole place was really dark. I was tempted to turn the graphics onto low to see where i was going but endured. Took me a bit to find each thing. The atmosphere was really nice and i like how the game related to the theme. love me a psych horror

I really like the concept of spending time in exchange for faster, good play on the theme. furthest i got to wave 16 when i miss-clicked and spent too much time. 

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Unable to play it because these seem like project files you uploaded instead of an exported game? :(
or not, i tried opening it up in godot but i guess its missing the project folder so maybe it is an export?...
there doesn't seem to be an executable file at all

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Never mind, just discovered the controls screen by hitting escape, i guess i just thought the boxes were gonna freeze on their own for some reason. Misread the game page description.

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I don't know if i'm just not figuring this out correctly, but the game page says the boxes are supposed to stay moved when time resets? but everything including the boxes just seems to reset when i run out of my ten movies. Can't get to the first power box... 

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I defiantly agree with the point you are trying to make with this. I think its just a bit confusing to first have the "player" asked if they are comfortable with these themes, and then switch the perspective to their game pov without any indication. So instead it feels like its just another question before said experience gets started.

I think it would help the experience a bit if you somehow conveyed to the player in the pov experience th't that is part of said experience. Like saying that the player got an intake form that they had been asked to fill out, or perhaps there is a consultant you are talking to asking these questions. Maybe when it says we're sorry you're not fully committed, being preceded with "Doctor:". Just something to separate it from the first question is all so it doesn't get misinterpreted as such.

Yah... Unfortunately the controls were defaults to RPG Maker MV so I didn't have enough time to do anything about them. Glad you liked the take on it though!

Thanks a bunch! The story was sorta cobbled together but I'm glad you liked it!

Well built game, nice clean color pallet and graphics along with sound design and well rounded controls.

A few things that could make this better is a tutorial, be it a list of things that you can do. i.e. travel to the left to get potion ingredients.

A bug I ran into is that if there are two orders of the same potion that both restrict separate recipes, then it doesn't allow you to brew the potion at all.

Background art looks really nice tho. Props for the art style. Unfortunate that the gameplay to hinders the potential of the nicely decorated stuff.

Loved the intro comedy. A bit confusing that forces were opposite of each entangled object as in the tutorial they inherited the same force. 

Unfortunately it launches vr every time I launch it, though I didn't check to see if I could play it in VR I ended up unplugging it and playing top down. Game is fun to play once I got used to the controls, only could get to 21 kills before they stopped spawning. Fun concept tho

A few minor hiccups here in understanding the quirks with each of the mechanics, took me a couple of tries before I realized that the cops paused a beat when a penguin was picked up. Nice overall though, I love the unique concept!

67:35

Made it to level 5 only to go out and grab food and come back to realize I was still playing the game.

No I hadn't figured it out yet, works like a charm!

Thanks so much!

Is there currently any way to reset the games progress?

I was playing the B sides and noticed it saved the scores in the same places. Unfortunatly, this overrides the original scores, because the data is not stored in the same local file as the game.

I did a quick look through of my Appdata but couldnt find anything that has a name pertaining too fnf.

If anyone can enlighten me on how to do this it would be much appriciated!

What engine/language did you use to make this, I'd love to know so I could make my own!