Thank you for the kind words! Will be sure to add more kinky stuff in the next update ;3
Simply-Wrong
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In the pillar area north of the skullcave. Hal's trigger is west past the tree line, you need Minxy in your party. April is more north, her spawn location is the area with the semi hidden tent, campfire and boxes, Minxy cannot be in the party if you want her to show herself.
In case you do not trigger Hal or see April I suggest deleting your save and rebooting the game. If that still doesn't work you should join my discord server so I can try figure out what's causing the issue alongside you.
Thank you for your post!
I think my vision of what I want combat to be is around the halfway point of what it currently is and what you are describing. I do plan on including in-combat interactions within the party, but more so in the form of supporting abilities rather than in-combat dating. What you are describing using the term "fertility" technically already is in the game, but unused until I have drawn the needed visual assets and such, it is an invisible counter that will trigger events and unlock dialogue options for example.
For now post-combat scenes are not yet in the game and just are WIP placeholder dialogue, but I don't intend to gatekeep all the post combat sex scenes and events behind the "game-over section". What you get will be how you played. Did Taya ride all targets into submission and won the encounter? Well, then there is going to be a victory scene featuring that, so winning will also reward you, just the context is going to be different.
Your last paragraph reads like it'd be more suited for dialogue events rather than combat encounters, a sort of bartering with gathered knowledge about the subject's likes/dislikes, appeasing their preferences to reach a goal that may or may not come with unintended benefits/consequence. I will most likely include something like this in dialogue events, because it does sound fun.
Feel free to join my discord, once I have fleshed out the combat a lot more I'd like your opinion on it again.
None atm, but I plan on including some in the next update and expand on it further in the future.
Incrementally I will add more scenes and events in existing areas while steadily expanding the world and updating assets, I will specify the changes for each update in the devlogs that'll accompany them.
I don't have a fleshed out roadmap, but I do plan on including egg laying in the relevant win/loss scenario's!
At some point I do want to include the chance of getting knocked up followed by actual gameplay, but that's not going to happen anytime soon yet, I want to expand the world a bit more first.
At the moment carnal attacks do "lust" damage, kind of a mirror to the HP pool, enemies have different HP and Lust pool values, so for one enemy it would be more efficient to use one form of damage over the other. Currently the game already tracks what roughly happened during combat, in future updates this will impact victory/loss scenario's and unlock or lock off dialogue options/events.
Not sure how to interpret this, but if you are asking if I intend to cast a male protag as an alternative option to Taya, than the answer is no, Taya is the protagonist. Currently there is a male playable character already, Minxy. If you are asking for a more masculine male as a playable character in the future then it's a maybe, I haven't fully settled on a roster of playable characters.
If you are asking for the ability to swap Taya's sprite to that of her (male) partymember freely when exploring, then sure, that's something I will try to keep in mind to implement in the future.
