Thx! The VAs definitely did an amazing job :'D
Simply-Wrong
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This version has no manual saves, no. It auto-saves at campsites and after specific events.
I do not have the money to hire translators, so I am not planning on adding extra languages.
If I have time I might add the option.
The previous version had a control guide because it had no visual buttons, the new visual buttons made the old control guide irrelevant because it referenced button locations that no longer exists, so it's been removed.
Thx for the feedback.
I will have the visual issue of the esc menu overlapping with the d-pad fixed in the next update.
The d-pad is on the right side because I put it there.
Currently the map is a work in progress and only works in the dungeon segment. For now, when in the dungeon, tapping the top left corner should open/close the map.
Well, I have planned quite a bit of f/f action, but most of it won't be any time soon. The biggest jump in f/f content is likely to come once the eastern clan gets introduced, that clan being made up out of mostly women. Aside from that I also intend to introduce a female companion, add scenes with the current female cast and more.
But I can't put a timestamp on these things. At the time of writing there are no f/f scenes yet, only f/m and m/m.
In the pillar area north of the skullcave. Hal's trigger is west past the tree line, you need Minxy in your party. April is more north, her spawn location is the area with the semi hidden tent, campfire and boxes, Minxy cannot be in the party if you want her to show herself.
In case you do not trigger Hal or see April I suggest deleting your save and rebooting the game. If that still doesn't work you should join my discord server so I can try figure out what's causing the issue alongside you.
Thank you for your post!
I think my vision of what I want combat to be is around the halfway point of what it currently is and what you are describing. I do plan on including in-combat interactions within the party, but more so in the form of supporting abilities rather than in-combat dating. What you are describing using the term "fertility" technically already is in the game, but unused until I have drawn the needed visual assets and such, it is an invisible counter that will trigger events and unlock dialogue options for example.
For now post-combat scenes are not yet in the game and just are WIP placeholder dialogue, but I don't intend to gatekeep all the post combat sex scenes and events behind the "game-over section". What you get will be how you played. Did Taya ride all targets into submission and won the encounter? Well, then there is going to be a victory scene featuring that, so winning will also reward you, just the context is going to be different.
Your last paragraph reads like it'd be more suited for dialogue events rather than combat encounters, a sort of bartering with gathered knowledge about the subject's likes/dislikes, appeasing their preferences to reach a goal that may or may not come with unintended benefits/consequence. I will most likely include something like this in dialogue events, because it does sound fun.
Feel free to join my discord, once I have fleshed out the combat a lot more I'd like your opinion on it again.
None atm, but I plan on including some in the next update and expand on it further in the future.
Incrementally I will add more scenes and events in existing areas while steadily expanding the world and updating assets, I will specify the changes for each update in the devlogs that'll accompany them.
