This was intentional as per the limitation, we opted to have a safer option where you could gain points at a slower rate compared to going out to the cities where you could collect more, but I’m glad you found it more convenient!
Silvyger
Creator of
Recent community posts
I think the menu was life-saving after encountering a bug that caused me to clip through blocks and soft-locking me. Other than that, I got to the part where you unlock the bigger jump with 21 gems collected, but got confused where to go and accidentally repeated the jetpack section, wanted to return back to the teleporter but had reverted all my progress.
I think at that point I've had my fill, this was an amazing difficult platformer despite me not having the willpower to finish it.
I was confused on what to do and ended up crushing up a bunch of cats and the game couldn't handle it when I put the cup in it, thought it was humorous.
I tried replaying it the way it was intended, but the grape cat ate the juice without giving me any ingredients. I think the game would have been easier if the juice didn't increase it's velocity while being dragged.
It's a really cute game but the actual physics feels a little tedious.
Yeah I thought the game would end up being very difficult, it even hurt my own arms when I was playtesting it, but from my experience looking at other rhythm games I thought it would have ended up too easy to complete considering the health mechanic didn't exist before and was only a test of how much score you could get before the song ended, then once health was implemented I tried to make it somewhat generous. I've also considered adding keyboard inputs to make it so you didn't need to use the mouse, but didn't have the time to add it.