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silversquirl

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A member registered Sep 08, 2022 · View creator page →

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The AI has a limited range! If there's nothing nearby for it to pathfind to it'll just stand around.

Probably should've tried to make that more obvious to the player.

Thanks for the feedback! We had planned to have options for placing gold etc to help lure the player to different areas, but unfortunately we ran out of time! I think it actually worked out quite well though personally, since the limited amount of gold in the map adds some strategy :)

Thanks so much! I actually ended up writing the pathfinding algorithm from scratch because I couldn't figure out how to use Godot's built in stuff for it ^^

Thanks for the feedback! We had planned to have damage numbers show up for attacks, but we ran out of time haha