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Elick

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A member registered Feb 11, 2018 · View creator page →

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Ah I get ya.

Awesome, I didn't see an Options Menu at all on the Main Menu, it just kind of Drops you in. I'm assuming the Browser Version is outdated then?

Okay, 2 things. 1 an SFW version would be great, this has a really good handle and I think I'd like to play a version where I don't have to worry about an H-Scene popping up.

Also for the love of God, give me an option to Invert the Y. I Grew up playing Old School Flight Games, So I play flying games the Objectively correct way (Literally how a plane operates in Real Life) Give me the option to do that before the Word Go would go MILES. And an NSFW Toggle would be great too. aside from this, Really good StarFox Clone, wish I can actually play it.

Really liked this little game. it was pretty hard to hear any of the music. Crows where annoying, but I was able to to do it deathless, I wish I got to do more fights with Calli, I'd honestly like to see this expanded to a full game. Also an option for the Drip to be swapable would be nice once it's unlocked.

Glad to hear it! I hope you check out the Godot Expanded Version once it's out!

Not sure why, I'm not having that issue on my end from the download, and i don't have the masters on my end. What are you using to extract it? WinRaR or 7-Zip? I use 7-zip and I believe so does Sky, I recommend using that Program if you are having issues, it might be an extraction issue.

Glad you liked it. We happened to be making it for the Touch the stars Jam, but also noticed we oddly Qualified for this one, and seemed a bit more fitting honestly. Hope you don't mind of the double entry, still awesome you got something out our little game!

Are you still having the issue? Please let me know and I'll see if we can get it fixed.

I think you should hold off on updating until after the Jam voting (We are doing the same for our game. We released it a few days early so we can get feedback and iron out bugs while we could before the deadline) But yeah up and down, cause with the Menu layout it looks like it would scroll up and down just like the options menu.

So I say start working on the patch, and release it post Jam voting.

I love the concept of this, it's pretty insane what you where able to pull off! and Full controller support as well. Few things

1. I think the First Proper boss is a little TOO hard, It was pretty hellish, It took me a bit to figure out how to damage it, and trying to keep track of the small adds, as well as dodge the Way too fast spikes was frustrating, then to be trolled into a Phase 2 when I have no health what so ever was a bit much. So maybe tweaking it down would be a bit better, or swapping it in for a more boss with a bit more ease, that or cut Phase 2 all together.

2. I know Boss 1 is suppose to be a damage sponge to get use to the controls, but giving it an attack or two would help teach the player to dodge and such.

3. This is an absolute Flex, and I love it! Keep it up! Might want to add a Quit option to the Stylish Menu.

That's it, Would love to see this Balanced and expanded upon. Insane you where able to do this in RPG Maker MZ, you guys took that Challenge and ran with it!

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Yeah, we where having issues with naming due to the html port. So some errors may persist, we will get it fixed soon hopefully.

Hey! Artist for the game here! Just letting you know there is Currently a Game breaking bug that Locks you out if  You solve a puzzle before picking up the Red Book, which the Red Book is required to finish the game. Sky will be posting an update when he can soon, guy is wiped at the moment due to fighting MZ to don't expect it today. If he drops the update, he will comment under this one!

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Okay, upon playing the game a few things.
Firstly Amazingly done, You guys did a bang up job on presentation, game feel, and over atmosphere. My only gripes are a few Balancing issues.

-I feel like the Lantern's over all hit box should be slightly smaller, to make passing those Extremely Tight gaps a bit more forgiving.
-The sound effect on the repel ability is pretty loud and probably should be a bit lower in the mix.

-The bramble maze is just Bs in more ways then one. One would be fixed with the Hitbox reduction, but I also had cases where would spawn at a checkpoint, and just eat damage from a randomly spawning enemy that was just camping there.

-The dashing wolf Segment, the First one comes out of nowhere and you can't even prep for it. I'd recommend moving him a bit higher up, so when you are full speed you can at least catch the first one before it hits you to prep you for the next challenge, as it stands now it's too easy to get hit by it without getting a chance to know it's coming.

-Finally, the Floating Additional Lanterns had covered the main one from time to time causing me to take hits because I couldn't accurately determine where I was spacially.

But all and all Pretty good. If you can tweak those things after the Jam, this would be a pretty solid One shot. And I hope to see more from this team in the future.


EDIT - Also for some odd reason I'm having issue getting the Browser version to load. Not sure if that is the case for others, but It just doesn't like me, or maybe the Brave Browser.

EDIT 2 - Works Fine on Chrome, not Brave. Must be a Unity plug in thing.