Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Silly_fox

29
Posts
1
Followers
2
Following
A member registered Jun 03, 2024 · View creator page →

Creator of

Recent community posts

yeah I've noticed that too, the little arrow is a great addition, before I found myself flying around for a while just trying to find them, now it's way easier

sure I do, I like it, the hold shift is a nice improvement... although I still kept spamming because it was faster :). I like that the game looks cleaner now with the shadows and stuff.  the map with the outline looks way cleaner, and the green border for the edge of the map is a good addition too. also I see you fixed the bug with being able to preemptively destroy the green asteroid. great job, hope to see more added to your game in the future
also do the different enemies move at different speeds now or am I just imagining things?

it always is the third try ain't it :)

thanks a lot! it really means a lot to me. half of the stress when making the game was "do my dialogues  sound good and natural".

I liked the game, the minigames are easy, but fun, some things I would suggest is I would make it so that the bar for molding fills up faster the further up you go, so that it's harder to get the perfect every time. another thing is that after the last table the game gets a little grindy... and to be frankly honest, boring. I think it would be better if the mule price war more around 10m rather than 20m. or you could also add some table upgrades to make them better.

this game is such cuteness overload, I love the little squeaking sounds the otters make when you take care of them! sometimes things stack weirdly which can make it hard to pick up, but it's still so fun

this is a very cool concept, it's sad you didn't get to finish it. I truly hope you continue working on it! I'm sure we can all relate with running short on time :). despite all, I really enjoyed this short game, the art is cute and the music has a nice vibe. Also the hedgehog is very cute!

thanks. it was quite a lot of fun making it!

thanks!

pretty basic game, but fun nevertheless, I enjoyed playing, the art is nice and the music fitting. generally good job.

if you ever decide to expand on it you can add some bosses or stuff like that, maybe also cosmetics and more levels?

thanks! but .yeah sadly I didn't have time for more consequences and agency.

tbh I didn't really enjoy the game, the concept and the intro are very cool, but all I did in the game was move up and spam the mouse to shoot, also picking up the green gem hurts the ears, especially if you pick many at one. another problem is there was no danger as I kept picking up more health than taking damage. to make it more interesting I would make the asteroids give less health, but also spawn a bit less of them. also lower the volume of picking up the green gems

it's a good game, simple, yet satisfying, I like mining. a change I would make though, is make the shop screen not cover the money amount

So far this is the game I had the most fun from the other jam games I've played! I love the art and the voice acting completely caught me off guard. now some suggestions I would have, tapping shift continuously can get tiring on the fingers. I would change the enemy bullet color so that it's easier to distinguish their shots from yours. also you could add audio control in the future, cause the music is a bit loud.  but in general the flying, while a bit floaty, feels good, I like killing the enemy by drifting sideways next to the enemy bot and shooting to the side.

also I found a bug you might want to fix in the future, you can shoot, and destroy the green asteroid from far enough away than when the dialogue starts, if you do that the game doesn't continue, but generally. Great job, I hope you continue working on this game. maybe some upgrades and stuff?

the game is ok, I like the music, even though it's a quite loud, now one thing I must say, is that the grabbing onto walls didn't seem to work reliably for me, and would always get stuck with a weird animation on this wall, not able to climb up


I really like the game, it's short, but I think that's good, it's very cute . the music is a little loud. also after planting the plant I didn't know what to do, but I managed to find it. also I found  a small bug, when you enter a room, and instantly go backwards you can get out of bounds. but anyway, great job!

(2 edits)

I really like the game! it is very hard though! many people died today... the hard sun appeared right as a plain was in it. also it took me a moment to realize what to do

Thank you!

I really like the game, the art is really good, the mechanics fun... unfortunately I have a skill issue, and can't get past 22%...

I like it, very cool concept, one thing is that the pogo-ing is very difficult, at least for me, I couldn't get past it

I really like this game,  the puzzles are challenging, the map changing on a jump , the art style - simplistic but cute, and of course, CAw

here's my game:
https://silly-fox.itch.io/corporatsfixed

I like the idea of a turtle going to the sea, cool interpretation of the theme. But unfortunately the gameplay doesn't really meet it. From what I could tell the only real strategy for this game is wait for the seagull to get to the other edge and then mash space while holding right arrow. but  good job on making your first game anyway! 

definitely very interesting concept, the dialogues were quite cool. I did miss sounds though, but I do get that that's sort of the point. anyway good job, also I like the artstyle

you did get through it though, right. You found the note in the description as to how to get through it?

Thanks!

there was gonna be more interactive stuff, but unfortunately I ran out of time so had to focus on the main bits

(1 edit)

yeah I was gonna add more interactive things in the ui to have something to do, but unfortunately I ran out of time

yeah, I found the bug, seems I have a typo in my code, if you decide to play again, try typing "sqeakspresso" (without the u in squeak). it will show ratblock, but the button to proceed should show up