yeah I've noticed that too, the little arrow is a great addition, before I found myself flying around for a while just trying to find them, now it's way easier
Silly_fox
Creator of
Recent community posts
sure I do, I like it, the hold shift is a nice improvement... although I still kept spamming because it was faster :). I like that the game looks cleaner now with the shadows and stuff. the map with the outline looks way cleaner, and the green border for the edge of the map is a good addition too. also I see you fixed the bug with being able to preemptively destroy the green asteroid. great job, hope to see more added to your game in the future
also do the different enemies move at different speeds now or am I just imagining things?
I liked the game, the minigames are easy, but fun, some things I would suggest is I would make it so that the bar for molding fills up faster the further up you go, so that it's harder to get the perfect every time. another thing is that after the last table the game gets a little grindy... and to be frankly honest, boring. I think it would be better if the mule price war more around 10m rather than 20m. or you could also add some table upgrades to make them better.
tbh I didn't really enjoy the game, the concept and the intro are very cool, but all I did in the game was move up and spam the mouse to shoot, also picking up the green gem hurts the ears, especially if you pick many at one. another problem is there was no danger as I kept picking up more health than taking damage. to make it more interesting I would make the asteroids give less health, but also spawn a bit less of them. also lower the volume of picking up the green gems
So far this is the game I had the most fun from the other jam games I've played! I love the art and the voice acting completely caught me off guard. now some suggestions I would have, tapping shift continuously can get tiring on the fingers. I would change the enemy bullet color so that it's easier to distinguish their shots from yours. also you could add audio control in the future, cause the music is a bit loud. but in general the flying, while a bit floaty, feels good, I like killing the enemy by drifting sideways next to the enemy bot and shooting to the side.
also I found a bug you might want to fix in the future, you can shoot, and destroy the green asteroid from far enough away than when the dialogue starts, if you do that the game doesn't continue, but generally. Great job, I hope you continue working on this game. maybe some upgrades and stuff?
I really like the game, it's short, but I think that's good, it's very cute . the music is a little loud. also after planting the plant I didn't know what to do, but I managed to find it. also I found a small bug, when you enter a room, and instantly go backwards you can get out of bounds. but anyway, great job!
I like the idea of a turtle going to the sea, cool interpretation of the theme. But unfortunately the gameplay doesn't really meet it. From what I could tell the only real strategy for this game is wait for the seagull to get to the other edge and then mash space while holding right arrow. but good job on making your first game anyway!

