I enjoiyed how this game fixes the problem most "clicker" games have. Instead of starting clicking and progressively just letting it sit there, you have to actually click with precision, while letting the "auto clicker" so it's thing. Nice entry!
The Silliest Goose
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This game does a great job capturing the type of gameplay those bridge building games have. I liked how it was focused on the longevity of the builds rather than the structural integrity of them, though they are often go hand in hand. I also really liked how you brought in the idea of planned obsolescence in to the game mechanics. It also adds to that theme of distopian corperation the story seemed to be telling.(wikipedia is linked cuz I didn't know the word for it before writing this comment lol)
This game, while having inflated difficulty like an old arcade game, has like really good art! Like especially with main character, the boss and the explosion, they are all very well designed and animated. I also like how the theme asset fits with the artstyle here. In lots of the games I've played it looks pasted in ngl.





