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siliconWizard

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A member registered 6 days ago · View creator page →

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Thanks!

Ha! That just goes to show that it's talent, not engine or even running environment that matter.

I am really impressed with the polish on this. Although intellectually I know it's possible to make 3D games in the JavaScript I'm still always impressed when someone does it and it doesn't just look like a bunch of flat shaded polygons or whatever. This looks like you used a real game engine . Which I suppose maybe you did (?) but still good job !

Thank you so much! I've always wanted to make my own match- game.

I had a problem with my cursor disappearing30 seconds in, so I couldn't aim.  What I was able to play was fun tho. I'd love to see gamepad support added.

This looks like it would be fun however all I can do is die in the 1st 5 seconds you should really think about making the first screen a little bit more of a gentle how the heck do these controls work kind of experience rather than a die right away situation. I like the idea of a dual stick shooter played via the keyboard though. That's a neat twist. And the art looks pretty solid I think that this would be fun if I could to figure out how to not die instantly.

I'm always happy to collab with somebody who wants to do the art. I'm a programmer not an illustrator.  Without AI images this project could never have happened.

It's touch compatible but IDK how well it fits on a smaller screen? That's a goal for sure tho.

I am guessing that you didn't notice each one had a power that could be activated. That performs a special move, like deleting a piece, swapping a column, etcetera. If so, I need to make that much clearer! 

I only saw the trail for the first 2 deliveries. static is fine, missing entirely is problematic.

Master this game and there's a paying job waiting for you!! 

I don't understand how I can cut a square that's 3 on one side and 4 on the other. or is that not the goal?

No job for me :-(

I got all the laundry in the basket. Then I couldn't figure out how to move the basket. Or maybe I did something in the wrong order maybe the laundry goes in the machine and then??

Very interesting! Did you really pre-compute the entire conversation tree? I assume it's all canned. In any case I found guessing randomly and carefully gave me similar result because I was so far off the desired thread by conversation end either way. Maybe would be better with shorter conversations.

Wow the level of polisher is fantastic. This is the lunar Lander game that the 68 K Mac could never have dreamed of! I do wish that we had one set of deliveries each for the various destinations so that we would have an idea of where they were before we had to start relying in memory. I got stuck trying to find a station that I had never been to before and decided to quit sooner than I would have otherwise.

There's a 20 move limit. The header should get more agro as you get closer to that, I think. Thanks for raising the issue!

good point! or at least make it trivial to move on.

It certainly seemed to be a response to me pushing the spacebar but that could just be my imagination. I wasn't on any particularly obvious protrusion or something like that that would have caused collision errors. 

This was really fun to play. Immediately intuitive as to what to do, interesting mechanics, I love it. There is some Polish that could be done here I think you could certainly go a little bit harder on the graphics. But then my #1 complaint is space and Q come on those are so non-ergonomic!! 

I was also a bit mystified about how to transition to the second level. The instructions didn't seem to match what I actually had to do in the end. Although I did manage to get there I wonder if the instructions could be updated

in any case I certainly hope that you continue with this I would really love to play more levels if only the controls weren't so annoying.

I really liked the retro theme you got going here especially the music was fantastic and the sound effects too. I would have enjoyed some different choices for the controls though; spacebar and Z for attacking??  in any case solid work!

really unique interface or maybe I just didn't understand what I was supposed to do ;-) I enjoyed piloting the Roomba by throwing ice at it tho.  maybe spread the instructions out so that each mini game starts with just what you need.  I think there's potential here!

I got stuck on a wall in the first room after hitting space. am I missing something or is it a bug? are there controls beyond wasd?

Wow, such a cool, complete little game. rocky just at first but once I figured out the very first placement it's smooth after that. I really hope you finish this one. I got 5 levels in and was enjoying it a lot, till I biffed my fan placement. Would have liked a way to redo the level. seems level select/management is on the todo list.

This looks very interesting! But I'm off to a difficult start. How do I place the furnace? tried clicking a bunch of places but no feedback. am I able to or supposed to move the "guy" or whatever that is at the center of the screen?

Thanks! I wanted to keep it accessible. More upgrade types are appealing, but the real choice / tree comes from choosing the type of bot to use.

And yet, the jam is sponsored by multiple companies that offer that as part of their portfolio.