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(+1)

Very interesting! Did you really pre-compute the entire conversation tree? I assume it's all canned. In any case I found guessing randomly and carefully gave me similar result because I was so far off the desired thread by conversation end either way. Maybe would be better with shorter conversations.

Thank you for playing and for the feedback! Not pre-computed, prompts and answers are generated as you play by a language model running locally in the backend, and the game turns them into playable rounds. 

Fair feedback on conversation length too. Once you miss a few early picks the answer drifts so far that the rest feels random either way. Shorter answers could definitely help - it's something I want to experiment with to improve the gameplay.