It's a pretty fun and well-designed game that's simple and easy to get into. I like that it has a bit of strategic element combined with action element. Instructions and game mechanics are very clear and easy to follow :D (but I got stuck at the stage where the path is very narrow and is blocked by a bee. It's pretty hard to cast spells while trying to avoid its attacks)
Silent Knight Games
Creator of
Recent community posts
It's a pretty fun turn-based rpg game with bingo element, and the art and effects are of very high quality. The tutorial is very clear. Look forward to playing it again when the bugs are fixed and it would be nice to know more about the story and lore (like why is she 霉運少女 haha, and the pig is so cutee) :D
It's actually pretty impressive that you've made such in-depth and complicated mechanics in 1 month :0 That must be a lot of planning and design to balance different aspects of it, and it makes me think of balatro, which I just finished recently. I wonder how did you handle the randomness in the game and how did you try to balance everything (because apparently it's not completely random?). The slot machine effect is pretty satisfying (omg I love gambling jkjk). Although I'd say at first I was quite comfused about what I could do besides pulling the lever and hope for the best. I had little idea of how much the bet would affect the outcome, and I felt like I had little power over it besides leaving it entirely to fate . I think it gets better when I can go to the campsite and choose different paths, and when I started to get some items, which made me feel like I have a little bit more control over it. I feel like this game requires some more polishing and tweaking but it has potential. I wish this can be further developed in the future :D
It's a pretty fun game that makes me think of 2048, and I think it would be a good educational game for children to practice their math skills. Although at first I thought it might be more satisfying to be able to do the calculations by draging the numbers with a mouse, I think using wasd can actually force me to plan a little bit and try to do the calculation with the minimum steps/shortest route to minimise the time I use, which adds an extra layer of fun to the game :D
I guess you're talking about the alarm clock one? For that, you can look at the clock on the notes and enter the correct time to the alarm clock to unlock the key.
Also, you can see that there's a sun besides the clock. Would that mean am or pm? You can figure this out. Hope this helps :D
(If you are still stuck, feel free to have a look at the video in Ale059's comment below)
I can give you a bit of hint:
Yes the hashtag symbol next to the heart is a “sharp” in music! So it means the black key to the right of the “heart” key.
And the piano puzzle is the last puzzle. You’ll have to gather all the symbols from other puzzles and find the sheet music before the piano puzzle.
Hope this helps and feel free to ask me questions if you’re still stuck. Good luck :D
This is a nice little game with simple mechanics but very fun to play with. The art looks good and neat as well. The only drawback would be the background music cuz I think the frequency is a bit too high at some point. But overall it's a very good game and I think it'd be a nice idea to port it into a mobile game as it's simple but can be very addictive haha. Good Job! (btw I'm quite interested in your videos on YouTube so I've just subscribed to your channel :))
Thanks for your nice advice! Yeah, I also agree it'd be better to make a return button for each task just in case people are stuck and would like to do other tasks first. Also, we didn't have time to make in-game instructions so we put them into the description instead, so maybe you've missed it. Anyways, thank you so much for your comment and have a nice day!
Wow, this game is well polished. It's like I'm player Overcooked but this is specially designed for single-player. The instructions are clear and I had so much fun with this game. The only drawback would be the scaling problem, cuz it's still zoomed in a bit even when I expand it to fullscreen, but luckily it didn't affect the experience a lot. Well done!
Thanks for the comment! Yeah, we noticed that as well after submitting the project, which is very disappointing, so we decided to make a playable version in a separate project. Here's the link if you'd like to try it out: https://silentknightgames.itch.io/kitchen-war-v2











