It's actually pretty impressive that you've made such in-depth and complicated mechanics in 1 month :0 That must be a lot of planning and design to balance different aspects of it, and it makes me think of balatro, which I just finished recently. I wonder how did you handle the randomness in the game and how did you try to balance everything (because apparently it's not completely random?). The slot machine effect is pretty satisfying (omg I love gambling jkjk). Although I'd say at first I was quite comfused about what I could do besides pulling the lever and hope for the best. I had little idea of how much the bet would affect the outcome, and I felt like I had little power over it besides leaving it entirely to fate . I think it gets better when I can go to the campsite and choose different paths, and when I started to get some items, which made me feel like I have a little bit more control over it. I feel like this game requires some more polishing and tweaking but it has potential. I wish this can be further developed in the future :D
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Thank you! As other ppl point out balancing is a major issue for this game jam.
For the randomness, its not wholely random but base what your current discovery level is plus how much you win in the slot that hit any purple symbols. It always return an item to you, just with a degree of rarity base on an logistic functions, breaking item into 3 catergories.