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SilentInterim

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A member registered Aug 31, 2019

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Reminds me of the old Zachtronics games in a very good way, though I think this is more elegant in some ways than those tended to be. There's some really fun opportunities for optimization and streamlining in some of those levels. I found a solution for the last level using two less tripods than were given, which would have been incredibly elegant if not for a single pair of crossed wires. Unfortunately, troubleshooting that proved beyond me, but I had a great time regardless