Reminds me of the old Zachtronics games in a very good way, though I think this is more elegant in some ways than those tended to be. There's some really fun opportunities for optimization and streamlining in some of those levels. I found a solution for the last level using two less tripods than were given, which would have been incredibly elegant if not for a single pair of crossed wires. Unfortunately, troubleshooting that proved beyond me, but I had a great time regardless
SilentInterim
1
Posts
2
Following
A member registered Aug 31, 2019