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Reminds me of the old Zachtronics games in a very good way, though I think this is more elegant in some ways than those tended to be. There's some really fun opportunities for optimization and streamlining in some of those levels. I found a solution for the last level using two less tripods than were given, which would have been incredibly elegant if not for a single pair of crossed wires. Unfortunately, troubleshooting that proved beyond me, but I had a great time regardless

I really like Zachtronics games too, that's one of the sources of inspiration. At some point we even considered implementing a leaderboard with part usages and total path lengths for all packets, but that would only make sense with more complex levels. If you're into Zachtronics you would probably enjoy one of our other games too: https://p5ina.itch.io/logi-charm.