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Silent Commando

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A member registered Jun 30, 2017 · View creator page →

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Hey, thanks for the feedback! You have a good eye for gameplay to notice and articulate all of these things!

I will say you nailed just about everything that I had a problem with myself.  And I agree with all of the critiques. 

I was hoping that the raycast shooting with “preshoot” sound effects would have been good enough. But I don’t think it worked out well. Spawned projectiles would improve gameplay certainly.

The charge up was implemented and planned early, and it didn’t seem to fit the fast paced dash between enemies gameplay.

The dash requires some forward momentum, and you’re right, it shouldn’t.

When a dying animation is playing it should disable the collider, because you’re right.. what if I want to dash through the guy for the next hit?

Thanks so much for putting so much thought into it! Most of these problems remained because of time constraints. But I may give a quick pass to update and fix these items, that would be useful. I hope that you finished the game, because I particularly think the ending sequence is a bit funny!

Love the atmosphere here. Well done!
 The music fading into each other with the artwork, perfect. The story was well written.

Very cool experience. Only thing I wanted was a bit more gameplay between the walking. This is probably due to my own need for dopamine, but it got repetitive, especially when I had the wrong letter in my hand.

Overall, sweet deal. You did good, and I was happy to play it!

Very well done! I love the polish on the. Audio, Art, and Programming went together well. You put together a solid team and executed perfectly. Really like the vibe of the menu and the idea of the game. The mechanics and enemies are very cool. Nice work. Check my entry out if you get a shot!
Be proud of this one.
Binding of Isaac inspirations noted.

Full game loop, appealing graphics, shop mechanics. Well done for a beginner entry! I bet you learned a lot, keep doing these! 

Some changes that would make this near impossible to put down:

  •  More sound effects: Swipe, Hit, Coin Pickup, Footsteps, Dash, Zombie growling, Zombies dying
  • Screen flash on taking damage
  • Juicy particle effects: Pickup up coins, dashing


In your next jam, go small scope like this again (but you'll do it faster now), and then focus on adding "juice" to the game as described above. This takes the game from beginner to advanced.

Overall, very nice work! Give my entry a shot!

Thanks for playing. I agree. There is a downloadable exe, but yes, the browser experience is not great 😊 Thanks so much for giving it a shot 

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If you press backspace on the web version, there is a menu with a mouse sensitivity slider!


thank you for playing :)

Thank you for your reply! I did play yours too. Thank you for rating :)

YES!! The platforming was fun, and the graphics were simple but worked well.
Nice work :D

Great game! Similar mechanic. Enjoyed it, and gave a good rating :)
Nice work, the graphics were awesome.

Good game! Fun!
Minor details would have made it better, smoother, and more cohesive experience. Overall, nice work. 3 days is difficult to make ANY game in.
The art made me feel happy. So, thank you  :)

Really Really Enjoyed the artwork. It could use some extra refinement on movement mechanics, but overall they were also decent! 
Nice work. Keep it up. :)

Really Really Enjoyed the artwork. It could use some extra refinement on movement mechanics, but overall they were also decent! 
Nice work. Keep it up. :)

I really enjoyed the artwork. It had a good vibe, from the heart!
Keep doing that. Good game :)

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Thank you so much for  your comment! They were not short days... it was one VERYYY LONG DAY... and I am still repairing my marriage because of it :D lol.
Totally worth it though. I can't wait to do more.  Also, my artist (Onions) did an awesome job keeping me up to date with new assets. I just got to code like a madman.
I am glad you enjoyed it, and would love to expand on it in the future. There were other ideas we didn't get the time to try :) 

There was this ancient gamemaker game called Ore No Ryomi or something along those lines. This reminded me of that game. I enjoyed it. Nice job making something you were passionate about!

Nice work on your first game! No highscore for me. :)
Good rating your way.

Soooo hard! It was fun and I liked the crossed eyes and the name carl. I didn't feel too bad when he died.
Nice work and thank you for the experience!

Soooo hard! It was fun and I liked the crossed eyes and the name carl. I didn't feel too bad when he died.
Nice work and thank you for the experience!

Couldn't make it to the leaderboard but that is a well done game! Nice work. I really enjoyed it.

Great job. One of the best :)

Couldn't make it to the leaderboard but that is a well done game! Nice work. I really enjoyed it.

Great job. One of the best :)

Thank you for the kind words! And yes lol. I don’t know how Ryan has got those scores. But he is a AAA environment artist who designed another game in this jam, The Grand Ascent.

He’s played it a lot and obviously an FPS pro!!


We are super happy you enjoyed it.

Wow! Nice work. Tons of fun and well polished. Kinda got addicted and had to get back to work........
Good game :)

Cool! Found it peaceful and relaxing. Enjoyed the whole vibe on the mountain. Beat the game and felt good.
Thank you for creating the experience. Only thing that could have made it better is some more challenging puzzles, but I understand the time constraint. Good review from me! 
Nice work!

Difficult. But trippy and enjoyable. Really difficult. I liked finding a couple shortcuts, bypassing certain platforms. Made me feel good that I could be creative in the way I went about the level!

Difficult. But trippy and enjoyable. Really difficult. I liked finding a couple shortcuts, bypassing certain platforms. Made me feel good that I could be creative in the way I went about the level!

Haha!! I  love that I got to not only serve people.. but also send them to heaven! :D
I enjoyed the experience. Thank you :)

The platforms being random sometimes lead to an un winnable game :(
It felt good seeing the cracks appear in the platforms :D
I mean.. good in the kind of way that is satisfying.

I am on mac, so unable to play. It looks really cool though :D

Couldn't play from mac :(It looks really cool.

The times are insane. I have no idea..

Thank you!

Also enjoyed yours. Yes, more FPS games. They are difficult to do, but fun to play :)

Thank you for playing and rating! 

Very cool. Loved the shotgun mechanic and juicy screenshake. The movement felt very satisfying. I did not like falling all the way to the bottom of the level, but that is the nature of speedrunning games. Very polished and very well done. Nice work!

Very cool. Loved the shotgun mechanic and juicy screenshake. The movement felt very satisfying. I did not like falling all the way to the bottom of the level, but that is the nature of speedrunning games. Very polished and very well done. Nice work!

I assumed that you are already doing that skip! And you probably are.

When you first enter the outdoor area the intention was for the player to jump to the first platform, then to the base platform below it.
If you have enough momentum and you utilize the coyote time (press jump a little after walking off the edge) you can make it to the base platform without jumping to the first one I mentioned.

Again, with your time you are most likely already doing this without thinking about it :P

Woah. So is that you at the top of the leaderboard?? I have no idea how you got 45 seconds.. I felt I had a pretty perfect run, but only 47 seconds. I even took a shortcut by bypassing a platform in the outdoor area, so kudos to you. I don't know how you did it, or if anyone will beat it! :D

That was pretty fun!! Nice work. The graphics were cool with the lighting. The jumping felt clunky at first, but once I started getting it down I did enjoy it. Smooth and precise. The double jump made it work out. Good job!!

The wall jumping was really fun to play around with. I couldn't figure it out at first.. But nice job! I really liked the models and animations. I am sure it was a lot of work to make. Thumbs up!