I’ve already got all the fixes + a turn-based system where the player decides which card to attack prepared, but I can’t update during the contest ;D
Silas94
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Thanks! Right now the matches go by too quickly and the AI only starts be harder out around rank 55+, so it’s not very challenging. After the contest I’ll rework the enemy AI and the overall gameplay so the player has more strategic options, and I’ll also add a graphic for the elemental strengths and weaknesses system; )
The plan was to make a mix of Hearthstone + Teamfight Tactics + unit fusion mechanic + Pokémon-style elemental strengths and weaknesses system but since I started create that game on Friday evening I already knew there was no way I’d finish in time. I’m not sure if this concept rhas potential in that form anyway. After the voting ends, I’ll update the game and probably switch to a turn-based battle system where you choose which card attacks which one. Still haven’t fully decided though ;)
