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The plan was to make a mix of Hearthstone + Teamfight Tactics + unit fusion mechanic +  Pokémon-style elemental strengths and weaknesses system but since I  started create that game on Friday evening I already knew there was no way I’d finish in time. I’m not sure if this concept rhas potential in that form anyway. After the voting ends, I’ll update the game and probably switch to a turn-based battle system where you choose which card attacks which one. Still haven’t fully decided though ;) 

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I know the feeling. I started 2 other projects before I switch to my submission 2 days before deadline. So Im also missing a lot of stuff in my game. But I think u have something here. I like the “lane” system. Adds another tactic to the game.