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SiebenEiko

21
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A member registered 8 days ago · View creator page →

Creator of

Recent community posts

Thanks for checking out my game!

Thanks for checking out my game!

Thanks for checking out my game!

Thanks for checking out my game!

Thanks for checking out my game!

THANK YOU.

Wow, good point! Thanks so much for your advice. I honestly didn’t see that coming haha. Even levels with a single number are already making me rack my brain.I’ll do better next time.

Thanks a lot!

Honestly, I’ve never seen a game like this before. The idea and gameplay are super unique, loads of potential! Gives me the same vibe as when I first played Papers, Please.I love it so much!If the interactions and readability were improved, it’d be flawless.

So many levels! Amazing level design, super addictive — hard to put down!

I love my job, but I’m always so ready to clock out! I can’t wait to get off work every single day! Hurry hurry hurry!!! Haha, I really dig your concept.

Such polished work! This is absolutely amazing. You put so much care into it, and it’s loads of fun!

This looks absolutely amazing! Hope you turn it into a full game.

Great color palette, and the game’s super fun! I just noticed your avatar is that robot! So are you the robot, dude? That’s so cool!

I’m really curious what this’ll look like a month from now.And honestly, it’s really unexpected.

What’s there to wait for? Click nonstop!!!

Super fun and engaging! We’re all suckers for grid games, haha~~

This thing really fries your brain! But it’s got so much potential. Great job!HHH

Great visuals! Traffic is absolutely crazy! So intense and thrilling. I’m trying my hardest to drive properly, but I lose my bearings straight after every turn.I wanna watch people stream this. It’s gotta be really entertaining.

😂

PUSH THE COUNTDOWN is a minimalist, LCD-inspired puzzle game that combines Sokoban-style block pushing with rule discovery.

The countdown system is malfunctioning. Control a small block-shaped character inside an LCD display, push scattered pixel blocks into position, reconstruct the damaged digits, and keep the launch countdown running.

Inspired by Sokoban, the game asks you to do more than simply find a route to the destination.

There are two types of pixel blocks, each with different properties and its own limited counter. As the blocks are pushed across the level, their counters continue to change. A single block may not remain active long enough to reach its destination, so the two types must work together—sometimes even merging into one. Special terrain must also be used strategically to extend their journey.

Not every rule is explained upfront. Observe the level, experiment with different pushes, and gradually uncover how the blocks, counters, merging mechanics, and terrain interact. Even an unsuccessful attempt may reveal the clue you need to solve the puzzle.

Count every push, combine your pixels, use the terrain, repair every digit, restart the countdown, and complete the final launch.

The countdown system is malfunctioning. Control a small block-shaped character inside an LCD display, push scattered pixel blocks into position, reconstruct the damaged digits, and keep the launch countdown running.

Inspired by Sokoban, the game asks you to do more than simply find a route to the destination.

There are two types of pixel blocks, each with different properties and its own limited counter. As the blocks are pushed across the level, their counters continue to change. A single block may not remain active long enough to reach its destination, so the two types must work together—sometimes even merging into one. Special terrain must also be used strategically to extend their journey.


Not every rule is explained upfront. Observe the level, experiment with different pushes, and gradually uncover how the blocks, counters, merging mechanics, and terrain interact. Even an unsuccessful attempt may reveal the clue you need to solve the puzzle.

Count every push, combine your pixels, use the terrain, repair every digit, restart the countdown, and complete the final launch.

Count every push. Combine your pixels. Use the terrain. Repair the countdown.

Play it here:

Rate PUSH THE COUNTDOWN by SiebenEiko for GMTK Game Jam 2026 - itch.io

https://siebeneiko.itch.io/push-the-countdown

I’d love to hear what you think about the puzzles, difficulty, and overall presentation. Thank you for playing!