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ShweetMagnet

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A member registered Mar 16, 2022 · View creator page →

Creator of

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Oops...

THANKS!

absolutely! record and spread all you wish!

You CAN rub its belly to speed up digestion, even if it's at 0%... :^)

I don't know what I was thinking with the Aguav Berry, honesty. I foresaw some circumstance where digestion would be TOO fast and people might want to slow it down, but it's only led to confusion...

I thought about this. I didn't have enough time to implement it.

Also good news, a programmer and I will be expanding this to support custom characters! So, if someone wanted something like that, they could commission me to make it..!

Good news, everyone. I have been commissio- I mean, CONVINCED to do more stages. I guess there will be updates after all.

Sometimes my soul yearns for potbellies rather than blobs...

I dunno, five hundred bucks? And Greninja's a nuanced design, so maybe more...

Yeah, but, well...look, just post what you got on GitHub, we'll rendezvouz...

Depends on someone commissioning me for more, I guess, if they're inclined.

I better put it on GitHub, huh? My Gitea instance is sorta limited to only me. Keep in mind this doesn't have any the resources it's just the code.
It's a mess, but hey, I am genuinely curious to see what someone would do with it, go nuts. Also keep in mind it's not very extensible. Any questions just let me know.
https://github.com/ShweetsStuff/snivy

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It is! I just didn't share the link! You can find it now! (It's very hardcoded for Snivy, but I am sure it can be extended)
If you have questions on how to tweak it or build it I'm available...

Once again...I know what's good.

No, sorry...

Finally, someone WITHOUT a skill issue!  Thanks for playing!

L-look, if you ever do beat it, the victory will become all the sweeter!

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Thanks for playing!

Your criticisms are certainly merited; I consider the game essentially done, so unfortunately the flaws will have to remain.

The "impassable wall" with the matriarch is actually just a hit-circle with a very odd way of handling collision that kind of makes you stick to it (my cope is that I'm still learning). With a leap, you can get out of it.

I vaguely feel like I encountered that "level ends early" glitch in development but parsing through the code again I haven't the foggiest reason why that's occurring.  The level should end when the timer is zero, and the code SEEMS to indicate that...maybe after a reset, some things aren't initialized properly? I don't know.

The bread spawning under the UI elements/the Matriarch is sorta intentional, sorta not. I knew it could happen during playing, but I guess I didn't think about it too much or thought it would be funny, or thinking that "well the player will just have to be aware of that". Well, it's not funny or cool for some people, so for my future games, I'll try not to make things appear under UI elements...

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Route carefully so that you're always headed back to the matriarch with the maxed amount of food held. Use the lunge to cut corners and save time. Try to parse each "wave" of food spawned to get the ideal route, that's really the name of the game.

With the events, you want to get rid of the bad ones, and sustain the good ones for as long as possible. There's an event that doubles the food you get from collecting and one that doubles your capacity. Use the powers to extend these events (ideally the first one mentioned) and get rid of the non-desirable ones. You can foresee the upcoming events, and (hopefully) the description given should adequately describe what is going to happen. Your power/stamina are there for you to use and abuse as much as possible.

You can do it! You can also watch the full playthrough video linked to see how I handled it.

Cute ideas, but the game is the game, ultimately! I didn't really want alternate story beats. The endings are just little rewards, nothing drastic.

Three, for each kind of medal there is. So, if you have minimum all bronze on levels, you'll get the first ending, minimum silver the second, and if you have all golds you'll get the best ending.

I fixed it (maybe, for you?) Have fun!

I fixed it! Have fun!

I fixed it! Have fun!

I fixed it! Have fun!

I fixed it! Have fun!

I fixed it! Have fun!

There's not much of an award for beating it, unfortunately. 

It's a game jam game, so I just wanted to put out what I have just to submit, even if it's...non-functional, for some people.

Hoping the judges all happen to have half-decent computers...

It is known :(

I think I'd like to move on to other projects, for now. Maybe someday.

If you're curious about the game, I've uploaded a full playthrough here:

<3

Redownload?

Sorry...

;-;

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Thanks for the compliments! Try again, the crashing bug should be fixed...

No, the game doesn't save progress. The runtime's quite short, so getting back shouldn't take much too long.

Concerning the Salazzle/Salandit thing...look, if Palworld can get away with it, so can I!

$100,000 iirc

Fixed, it pointed to an old link

get $

it's called upheaval you charlatan :v