Thanks! I'm still working out some kinks with the public playtest but glad to hear you are liking it so far. 🐸✌️
ShutinStudio
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Thanks for the detailed feedback!
The writing was definitely raw, I did 0 rewrites aside from spelling and grammar. I think I wanted it to feel like "real" messages but in retrospect, I think doing a couple passes to make sure the tone and flow were tight would have benefited the experience.
Also duely noted about the music, I think even an extra 20 seconds on the main loop and a separate short track for the credits would have made it feel more polished.
Thanks for playing, cheers!
Thanks for playing and the thoughtful feedback!
I definitely put a lot of thought into how I could make the player understand how Will must have felt contextually in a brief moment of time.
I've read the notion that game design as a form of artistic expression is a great avenue for us to confront our fears. With this particular release, I believe I attempted to do that.
Finding joy in game dev and everyday things, take care!
Good visuals and audio! It was a little tough to figure out the controls implicitly so I think a tutorial would have helped a lot in my individual experience. I do love the theme and concept. It felt a little hard to get the spirits to keep following you because when you change your character direction the flashlight changes with you.
Overall a nice submission, thanks for sharing!
Thanks!
I made all the assets from scratch so I very much had to cut the scope of the project down to bone. Even the audio was direct lined guitar and foley recordings of a vent fan and some water dripping into a sink, followed by some basic audio engineering tricks.
Had I not lost so many hours due to the holidays I would have included some logic puzzles, more interactable environment pieces as well as some additional visual storytelling art. I really wanted to animate some of the environment too, but c'est la vie.
Appreciate the play and feedback, cheers!


