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Shugo16

16
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1
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A member registered Feb 25, 2022 · View creator page →

Creator of

Recent community posts

I like the concept you set up in this game, you set up all the levels in terms of stealing something as you are a robber in this game, and you did a good job setting up the levels as such. In addition, I was very impressed you used procedural generation on the second level to spawn different paints on the wall. I also have to say the lighting was an excellent choice even if it comes across as very dark in some sections. If there would be anything I would change I would definitely work more on level 3 it just seems a bit out of place compared to others, especially with the lighting. Overall Great work! (Kaya)

I was very impressed with the overall look of this game. The assets the gameplay is well made for something that was done it just a week. Not to mention the level design was crafted with attention to detail and care. If I were to change anything it would be to make the controls a bit more smooth. It did feel a bit janky to me at times and I struggled to control the camera effectively. However you did a great job. (Kaya)

I like how you tried something different for this exercise. The horror aspect is unique in terms of what others did, and the art assets are well-made. There are a few things I would change in terms of gameplay and camera shakiness but it this is great work! (Kaya)

I really enjoyed this game so much because of the memes. The game is good and works as intended but I'm so glad you added as many assets as you did since it elevated it so much as well as the sounds. I wish the UI was a little bit more interesting and visually appealing like the game itself but it was a fun experience overall. (Kaya)

I enjoyed the game design here. The way the game was crafted around the sketches of in a book is fun and unique concept. I like how the game transition from section to section, as well as it's simple and effective. The levels are fun, and again I like how they all look different while keeping the lines from the notebook in the background. Overall Awesome Job( Kaya)

The art assets, as well as the UI are so cool, they stand out and fit with the space aesthetic of the game that I just have to give it props. In addition, the game mechanics work really well. (Kaya)

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Super smash brothers is one of the best fighting games around and I think this game is pays homage to it in so many ways. Kirby being from super smash bros and seeing some of the inspiration from those levels in your game is nostalgic for me, and I think the combat is fun. It was such a great leap from beta being just circled and walking into each other  Great work! (Kaya)

I played the first state of this game and was very impressed. After playing to the final state I am blown away by the amount of detail that it offers. It reminds me very much of celeste, one of the best platformers around. The boss fights are also cool, and I in fact didn't even think the game needed it. The only thing needed is polishing really I struggled with some jumps tremendously and eventually gave up at a certain point. However Fantastic job. (Kaya)

I have to appreciate this game's assets and design, specifically the tutorial, which has billboards that tell you how to play the game. I think, although small, it's nice to see a game with that level of detail which makes my experience as a player much easier. I think some polishing could have made the combat better but for the amount done in the short amount of time is very impressive. Great Work! (Kaya)

This game is very impressive on a technical and narrative level. It adds so much in such a short amount of time that I can't help but wonder how it was done.  The fact that multiple endings tie to collecting a certain amount of evidence is a nice added detail that some triple A games don't even bother to implement themselves. The game play is also very enjoyable.  Overall fantastic jobs! (Kaya)

I didn't think you could make a slender man-type game with a cube as the main protagonist. However, I had a lot of fun playing it. The models are fun to look at the cube, in particular, still puts a smile on my face, and the actual slender man is cool as well. I think the one thing that could be improved is the level design, but other than that it's great. Awesome Job (Kaya)

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The gameplay is fun overall, and like most people, I agree the camera movement is well done. The inventory system is cool and a mechanic that I couldn't imagine implementing myself. Overall it's very impressive and you can see the amount of time and effort put into to it. (Kaya)

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I like the amount of progress done on this game from the beta. There are much more assets and the gameplay was definitely much more fine-tuned. Before the enemies weren't even reaching the tower but now things are definitely better. In addition, the card system when dragging the towers onto the level is a really awesome addition that adds a level of intractability when playing the game. However, I couldn't beat level 4 so I give it a 0 out of 0. Overall it's job well done, and I hope you continue working on it more. (Kaya)

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I like this game and am impressed with how much they improved from the beta. The gameplay mechanics are impressive, with sliding, wall running, and slow-motion features. Not to mention the amount of work into the level design, which uses many traversal tools necessary to make it through the levels. I also like how you added new features like the mine cart and more levels. I think some things could be improved like polishing the movement a bit more, and changing some numbers for the total amount of stamina you have, but overall I think it's fantastic. 

Great Work! (Kaya)

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I like the direction the game is going in. The Oregon trail brings back many classic memories for me, and I like the parallels it has with yours. You have a lot of elements set up, ready to be taken advantage of with more time. My favorite part about the game is the building as it's really cool how you can actively change the scene, which in turn impacts the outcome of the game. I think a lot of the elements can be polished more but you have a great foundation to build from. Hope you continue to work on it more!

(Kaya) 

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This is an overall solid game, the art style and assets are cool, and it is my favorite part of the game. I also like that, although simplistic, your game has a story that sets up the gameplay scenario. The gameplay look is definitely an iconic one and I think it's fun your score system is good and works as intended. I think one area I would focus on if you were to work on this game more in the future is making more unique obstacles that stand out a bit more. The holes in the ground and walls work but with all the other cool assets in the game, they could stand out a bit more. Great Work Overall! (Kaya)