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Shrinetop

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A member registered Oct 29, 2024 · View creator page →

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group 24


  • Introduction: Dorian Faye takes on an immersive atmosphere and a story- driven way of presenting its gameplay , in which it is so easy to get lost.  
  • Constructive Criticism:
    • Gameplay Mechanics: In-game inclusion of a mini-map or markers for better navigation will inspire the player enough to go deep into the game.
    • Design and Aesthetics: The art style is strong; the environments are detailed. Giving each location more distinguishing visuals will make each location unique.
    • Technical Performance: The overall performance of the game is good, but the load times  could have been a bit shorter so that transitions would go more smoothly.
    • Originality and Creativity: Really nice story integration! Having interactive objects or clues in the environment could better flesh out the storyline.
  • Conclusion: Good job on making such a nicely immersive experience! Looking forward to seeing Dorian Faye grow with even more interactive storytelling..

Group 24

  • Introduction: Introduction Death Climb is difficult, and the idea of such difficulty through climbing was something I enjoyed.
  • Constructive Criticism:
    • Gameplay Mechanics: The gameplay is fun, though a bit difficult. That would be perfectly alright if one were able to adjust control sensitivity to suit the likings of different players.
    • Design and Aesthetics: Some kind of lightning or shadowing would enhance the feel of climbing in this game.
    •  Technical Performance: Sometimes, during fast motions, it lags. Optimization in this respect will make                 the game smoother.
    • Originality and Creativity: The idea is so simple yet effective. Make it with different obstacles or ways, and then it would have more replay value.
  • Conclusion: Death Climb is thrilling; it keeps one at the edge of their seat. A little tweak in it, and it can be made much enjoyable. Well done for the intensity!
Magia Originem community · Created a new topic Group 24

  • Introduction: Magia Originem introduces a mystical world that is pretty interesting, especially with the thought-out magical elements.
  • Constructive Criticism:
    • Gameplay Mechanics: Nice touch it would seem for spell-casting. But making it more accessible with clearer tutorials of each spell will make it even better.
    • Design and Aesthetics: Refine some of the textures, mainly in the character models, for a more polished finish.
    • Technical Performance: Minor framerate drops may occur in spots with heavy use of effects; minor optimization for particle effects may be necessary.
    • Originality and Creativity: I just love the magical lore! A bit more integration of stories or backstory about spells and characters, and it would be even more interesting.
  • Conclusion Well done-a good job concerning the fantasy theme! Magia Originem can be a wonderful game; it only needs a couple of minor changes for enchantment.

Group 24

  • Introduction:  Fabulous Quest is a very interesting game that, with such cute graphics, will turn on your interest since the very beginning.
  • Constructive Criticism:
    • Gameplay Mechanics: Gameplay was quite fun. Maybe there needs to be some introduction into the game at first, because controls or goals are not clear.
    • Design and Aesthetics: Colorful and bright. More varied landscapes and backgrounds can enhance the world of this game.
    • Technical Performance: Minor glitching was experienced where the game froze after a certain action was performed. Smoothening this out would go a long way toward immersion.
  • Originality and Creativity: Interesting storyline, could have unique options or player choices in dialogue
  • Conclusion: You have done a great job-creating an engaging storyline along with an interesting visual style. I look forward to seeing this project develop even further.

Group 24

  • Introduction: I loved the innovative time-based gameplay in Time Knight. It does make for an interesting challenge. The medieval theme is visually great, and character design fits with the concept of this game.
  • Constructive Criticism:
    • Gameplay Mechanics: Controls can be smoother, some of the  game's actions were a bit late, so just a little tweak to the response time will make it even more enjoyable.
    • Design and Aesthetics: Add in more background detail or texture variation to give it a deeper feel.
    • Technical Performance: These were minor lags that would occur during transitions between levels. Optimizing this more would create a better flow.
    • Originality and Creativity: The concept of time manipulation does sound interesting. Adding more features to it for time manipulation would give it more depth.
  • Conclusion: Great work on the concept! With a couple of refinements, Time Knight will have even more to offer its players. Keep the creativity going!