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ShownX

77
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8
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1
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A member registered Jan 23, 2025 · View creator page →

Creator of

Recent community posts

Hey, I just wanted to say that your comments and enthusiasm for my game really meant a lot to me and has stuck with me. It's one of the major factors in me deciding to continue developing and pushing updates for this game. I hope you enjoy this update and all future ones <3

Hey, I just wanted to say that your comment meant a lot and really stuck with me. It's one of the big contributing factors in deciding to continue updating and developing this game. I hope you enjoy this update and all future ones. <3

Hey, I just wanted to say that your comment really stuck with me. It's been a big contributing factor to me deciding to continue updating and developing this game. I hope you enjoy this and all future updates <3

Just wanted to say that I really appreciated your comment. It has been a big factor in me deciding to continue updating and pushing the development of this game. I hope you enjoy this and all future updates <3

Thank you!! I'm glad you liked it!

Glad you liked it! Thanks for playing(:

Thank you!!

Thank you! Level 8 is a tough one. I'm glad you enjoyed it(:

Thank you so much!! The yellow button was intended to be a restart button, but it broke right before submission while I was implementing the HUD art. Thank you for playing, and I'm glad you enjoyed it(:

Thank you, I'm glad you liked it!(: I almost cut level 8 because it was too hard, but ended up keeping it after finding the solution and optimizing it

Small pop up texts are a great idea! For gates, guys go through the conveyor as normal unless they have the trait listed on the gate. If they have that trait, they will go in the direction of the colored arrow. So for example, A smart guy will pass normally through a brave gate as if it were normal, but a brave guy will be kicked off in the direction of the red arrow. Hope this helps!(:

Yeah, I should have switched level 6 and level 7. Thank you for the kind words(: 

Thank you a ton! I'll have to tweak the scientist level or give some indication of what to do in the future. Glad you enjoyed it(:

Vibes > gameplay loop. Thank you for playing!

If I had more time, I would've liked to add a tutorial to help make it quicker to pick up lol. I'm glad you had fun(:

Thank you! The soundtrack turned out to match the game really  well(: I'm glad you had fun!

Thank you! I'm proud of the design and I'm glad you liked it(:

thank you!(: I’m glad you enjoyed it

Brutal but fun game!

Super cool game! Great job!

Super cool game! I couldn't get my dough guys to do anything though. Great game and congrats on your first game jam!

Holy, this is an actual releasable game. I can't wait to play this as more content comes out.

A few things, my mythling disappeared around week 50 and would never show up on the home zone. Also I would get draws after KOing my opponent.

Overall an absolutely fantastic game with fantastic art. Amazing job!

This is such a cool concept. Amazing first game jam entry, great job!

Super fun game! I agree with slimee, there should be a way to prevent cheesing the goblins at the door. Great job and congrats on your first game jam submission!

Super cool game! The movement waas a bit difficult at times but the idea and execution are amazing. Great job!

Beautiful presentation on this! The art style is fantastic. Great job!

Super cute game! I love how many recipes there are. Great job!

Absolutely amazing game for your first game jam submission! Great job!

Super cool game! Wall jumping was difficult for me but that's probably a player skill issue. Great job!

Well, it works amazingly well, good job! I'm definitely going to have to make a level that capitalizes on that feature(:

Thank you! I'm glad you noticed the music syncing up, I'm pretty happy how that turned out(:

And I agree, the restart bug was the next fix I wanted to do, but I ran out of time. After the jam, I'm definitely fixing it lol.

Super happy you enjoyed it! Good luck on the jam to you too!

Holy shit, that's brilliant. I never thought about using splitters like that

Thank you! I’m glad you liked it

Thank you!

It’s also possible that I just failed to read lol

Thank you!! I'm glad you liked it(: Loop de loop is a tough level. I always have to adjust the length of my feedback loop to my smart-inator to get the timing right.

Thank you, I'm glad you liked it! For Loop de Loop, try adjusting the size of your feedback loop and run it for a minute to see if it settles in correctly. It should adjust the timing and help out!

Thank you!! I definitely have more ideas I want to add to this. I'm happy you enjoyed it(:

Thank you! I'm glad you enjoyed it(:

Level 8 is the final level, although I had more sketched out that I had to cut. It took me way longer than I want to admit to prove that the level was solvable with the materials on hand.

The level restarting issue was at the top of my list for bug fixes when I was wrapping up the game. If I continue development on this, fixing the start/stop/reset button functionality on the right side of the screen will be done first.

Also, your scroll wheel idea is amazing?? Definitely implementing that(:

Thank you so much! I'm glad you liked it!(: