Great game. Simple and addictive!!!
ShoobyDoopy
Creator of
Recent community posts
Yea the announcers dialogue was made specifically to respond to the player's actions. When the player got hit the announcer would make fun of you and the whole audience would cheer and the opposite when you killed a bunch of enemies. There are a few other circumstances, but I am glad that you enjoyed the game!!!
Thank you for taking time out of your day to make this review for me!!! It gave a lot of helpful criticism. First of all, I am glad you enjoyed the gameplay and all of the effort that went into the game, but you are right about the rough edges. There were a few bugs that I would have hoped to have cleaned up before the game got published, but sadly time was cutting close. I was also trying to address the engaging gameplay issue with more things that the arena would do, but once again the scope was too high. I also appreciate your feedback on the story. I agree that a stronger beginning of the story would have led to the ending hitting much harder. Overall, thank you for this review and your feedback was taken!!!
Thank you for the feedback!! Yea I definitely noticed that shield and pulse were kind of broken while skills like the poor laser were not as good. Oh, and the UI is very interesting since I literally made some simple UI using icons for the abilities but didn't have time to implement it since it broke it and I was running close to the deadline. Sucks I had to cut. I appreciate all the feedback and I will definitely let the voice actor know that everyone is seeming to love his role in the game
The story was cool and I think you proved to have pretty good story writing skills. I like your descriptions that you provide, and a lot of the dialogue feels very natural (though there are some interesting moments). I also like the artwork you did. It reminds me of some of the backgrounds I would paint in illustrator for my scratch games. Very cool there, but I feel like there could have been a lot more interaction that the player could have had. The game feels very passive, but it was still cool. I mean just imagine the same story, but you can move around in a space or with more choices and stuff. Either way it was a great game. Keep making games!!!

