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shnw

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A member registered 35 days ago · View creator page →

Creator of

Recent community posts

Thank you for the honest feedback and telling me your likes and dislikes about the game - especially your experience on the boy scene. They're really constructive and give me insight on how to maneuver/build next time around.

Also thanks for playing!

Poorly animated pull :) tysm for the light-hearted comment and giving the game a try!

hahaha, thanks - I appreciate the comment

thank you!

I like the concept - the world looks nice and there are some interesting elements going on in the game. I managed to beat the game. I think a top-down platformer is a good idea, but it would definitely benefit from a tutorial: your hint was good, but it relies on the experience of the player to know what that means and to have experienced a game with similar mechanics before. Up until the sky world, it purely feels like an exploration game at first, which kind of causes confusion when they have to focus on more precise mechanics without even knowing it (I think both parts are really good). Also, the end of the sky world was a tad confusing, I thought it was unfinished/didn't know where to go till I saw the "press 'E' here" show up. A little cloud door or maybe setting up the level in a way to show "this is where you go, this is the end" would be great there.

Seriously impressive for a first game in just 7 days, you have an amazing base and the game looks really promising and has a lot of personality. Congrats and well done!

Loved the atmosphere in the game, the sound for the ambience was almost hypnotic, 10/10 sound selection- it immediately pulled me in. Like others said the 2D mini-games in the painting were an amazing idea, but also the subtle humor was interesting as you kind of let down my defenses after reading "horror game." It felt like you had a lot of fun with this and the game just kept getting gradually more exciting to play from beginning to end. 

This was a great experience, well done!

Interesting points - thanks for giving the game an honest play through, I appreciate the comment

Thanks for playing!

Thank you!!

Thanks!!! Heart-moving is very high praise!

I'm glad it's nostalgic for you :) thank you for your comment!

Thank you so much :)

Really creative, took it on straightforwardly, and got burned because of it lol. Love games like this; this was really fun!

I love how dynamic the environment is; it really adds to the atmosphere - both the camera shaking when failing and the perspective changes are really great ideas to create urgency. I definitely had to die a few times to learn the layout of the map, but once I did, it was a cool experience. Great game!

thanks!!!

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Thanks for the feedback! Yeah, the valve was one of the last things I had to work on, but I ran out of time, which really sucked. It was my first time animating, and that really tunnel-visioned me into saying: "I need to animate this valve, but that'll take too much time."

Thanks for playing! I'll check out your game.

Beautiful concept - the tension of the peaceful exploration of space/extraction of its resources and the timer ticking down for the sun exploding is a really great idea. Once I got the controls down, many things made sense. My brain immediately thought if the robot went into the sun, it would explode; I realize why you didn't do that (a little too harsh with the controls + position of the planets I assume) - but part of me did wish for that reality. 

Astonishing game; this was a really cool experience.

Wow :)

Thanks for this comment and checking out the game; that was so inspiring to read

Ah, that's a good find I seriously appreciate the feedback - tysm for checking out the game

Took a while to understand how to play and what was going on, but I really liked the art style and environment

Absolutely hit it on the head with the theme lol. Love the design - at no point did I know what was going on. This game is weird in a great way!

love the ambience of the game and the atmospheric gameplay. really had me immersed for a while!

Super relaxing; I was at peace playing this game with the visuals and audio. It ran smoothly and played great - amazing first game!

The illustrations and the story are gorgeous. Really loved playing this game.

It was fun to play, really liked the soundtrack and the idea of dimension switching. Kudos for doing it from ground 0 - no engine!

Wonderful idea for a horror game; the ambience and visual style of the game are so beautiful. The game is truly breathtaking - great game!

idea and the game are really cute I like the vibe!

artwork is insane (good)! audio is really cool  - and honestly just give theo the store at this point. nice game!

visuals are cool and the 3 strike attack progression is cool to see too!

nice concept! I really love the aesthetics on this game it's gorgeous, and also really cool and fun to play.

Nice idea, adorable game. I really liked playing this one

thank you!!!

names are funny and out of the initial stage its fun to play; puzzles were nice. good stuff!

really love this cartoonish style and sound design, I was kinda confused on the second part and just kinda winged it. good game!

I like the concept, and changing the environment/assets when you switch worlds is a really good idea. nice game!

loved the satire, the dark levels were making me begin to think I was insane lol. good game!

Good job - The areas are really far but the movement was pretty fun and smooth. Don't know if this was intended, but when you jump after walking up the hill it propels you upward a little bit higher which was really fun lol. nice game!

really cute and fun concept. love how alive the little dudes feel as the longer ones run from you. sounds are great too!

pretty relaxing game, could spend hours on it - sledgehammer was fun to use

3d was a really ambitious and interesting switch. I couldn't really find a reason to collect the pineapples since the points didn't really give you anything (like a final score) or help in completing the level. I did like the 2D-3D switch though!