I finally figured it out! Once you import your map into Unity, click on the prefab. Change Layer/Object Sorting to Overhead Static, press apply, and it should be fixed!
Shmoji
2
Posts
A member registered Jan 19, 2019
Recent community posts
I am having the same issue as this person and I cannot find a solution, no matter using T2U or ST2U. Basically, in Tiled it is seamless, but not so much in Unity. Any recommendations?
https://discourse.mapeditor.org/t/issue-when-exporting-isometric-map-to-unity/32...