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I am having the same issue as this person and I cannot find a solution, no matter using T2U or ST2U. Basically, in Tiled it is seamless, but not so much in Unity. Any recommendations?

https://discourse.mapeditor.org/t/issue-when-exporting-isometric-map-to-unity/32...

(1 edit)

I finally figured it out! Once  you import your map into Unity, click on the prefab. Change Layer/Object Sorting to Overhead Static, press apply, and it should be fixed!