It was fun to figure out, and playing with the "no word reuse" modifier definitely helped the late game feel fun, trying to optimize my word usage rather than using the same handful of words. That being said, the hint power up is extremely overpowered, especially in comparison to other power ups.
shment!
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A member registered Jul 30, 2023
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After doing one run, I immediately found a broken strategy. Simply load up your deck with two high power cards of different damage types (i ran pierce and blunt), and then fill the rest with seven copies of energy reserves. Energy reserves spam allowed me to fully heal after every turn. My only death was when I forgot to clear pleasure and ended up only drawing disruption cards on a boss.
If I could make suggestions for the game, I'd suggest a limit to copies of a card, and I'd suggest more cards based around drawing and discarding.