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(+1)

I found that the game became extremely easy with the strategy of just guessing two words with minimal overlap, and then just using hints. Rounds were profitable enough to buy more than enough hints, and the hints were usually consistent enough that they solved it within 4 guesses.

(+1)

It was fun to figure out, and playing with the "no word reuse" modifier definitely helped the late game feel fun, trying to optimize my word usage rather than using the same handful of words. That being said, the hint power up is extremely overpowered, especially in comparison to other power ups.

(2 edits)

Thanks for the feedback! I was only able to playtest it myself, and I've played so much wordle I don't know what the average person's skill at the game is lol. I specifically kept hints cheap because (1) they don't actually give you more info about the word (2) it's frustrating when you can't think of any words, especially for 5+ letter words which wordlers aren't used to guessing. I'll tweak the price though, they're definitely OP right now.