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shipkitstudio

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A member registered 3 days ago

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(3 edits)

I published a small Godot 4 asset/tool here:


https://shipkitstudio.itch.io/godot-4-next-fest-demo-shell


This is a free/pay-what-you-want demo shell for Godot 4 projects where the gameplay is already working, but the public-demo wrapper still needs: pause, settings, input remap, reset/save-wipe hook, feedback link, store/wishlist CTA, build stamp, and a QA checklist.


I am looking for blunt feedback on the page and download trust.


Questions:

1. Is it clear who this is for?

2. Is the first screen specific enough?

3. Would the install path make sense for an existing Godot project?

4. Is the source-code ZIP + SHA-256 + manifest enough to make it inspectable?

5. What would stop you from downloading it?


Known limits: no Steamworks integration, no full save framework, and no full UI skin. It is plain Godot scenes/GDScript meant to be inspected first.

I published Godot 4 Next Fest Demo Shell on itch.

It is a small Godot 4 asset pack for the point right before a public demo: gameplay is working, but pause, settings, input remap, demo reset, feedback, store CTA, and build stamp work still needs to be finished.

It includes:

- Pause menu scene.
- Settings menu with fullscreen/windowed, VSync, and master volume.
- Keyboard and controller remapping with conflict messages.
- Controller-family labels.
- Confirmed demo reset flow.
- Feedback link and wishlist/store link hooks.
- Visible build/version stamp.
- Install guide, 5-minute integration checklist, QA checklist, changelog, and commercial-use license.

It is not Steamworks integration, not a full save framework, and not a full UI skin. It is plain Godot scenes and GDScript you can inspect and edit.

Free to inspect fit; suggested donation is $5 if it saves one integration session before a public demo or playtest.

Page:
https://shipkitstudio.itch.io/godot-4-next-fest-demo-shell

Runtime proof media: