Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ShigeDev

16
Posts
5
Followers
11
Following
A member registered Jul 12, 2020 · View creator page →

Creator of

Recent community posts

Muchas gracias por jugar. Me alegro de que hayas disfrutado el juego.

Thank you very much for playing. If for a matter of time it was not possible to make a tutorial well done. It was also planning to add more enemy types, actions, levels and features. If we have a opportunity and time maybe we'll finish adding it. Again, thank you very much for playing it and I'm glad you liked it.

Thank you very much for playing. Sorry for not being able to make the tutorial and the game guide correctly, due to a matter of time we could not put together a well-done tutorial.

-First you have to buy a Shoot action in the shop. The purchased action would be in the inventory which would be the ME tab.

-When opening the tower, you must drag the action of shoot in one of the spaces of the list of actions of the tower. Then you have to assign the number of loops that the tower will perform. Be careful, the number of loops you can assign is limited to the amount of energy the player has. The amount of energy is in the upper right tab.

-When an enemy enters the range of the tower, it will start to activate the loops cycle.

-If in the middle of the wave the tower ends the cycle of loops, a balloon will appear above the tower indicating that the cycle has ended.

-You can refill the loops of the tower in the tower window by spending 20 money.

I hope if you have time to give another opportunity to play it and be able to enjoy it better.

Thank you very much for playing. Yes, the person in charge of pixelart and ui design did an excellent job on the art part. I'm glad you liked it.

Thank you very much for playing. If it was a task to give feedback to the player when he buys the tower and to be able to see the range that the tower has on the mouse, but time issues did not give us the time. I'm glad you liked the game. Thank you so much for the feedback.

Thank you very much for playing it and that you like the game. Well, yes, with the team we were brainstorming for the theme and with so much fighting the idea came out. I'm really glad you like the game system.

Thank you very much for playing. I'm glad you liked the game. I also played your game, it's very, very good, I loved it. I would like to know it is infinite how the level is extended?

Thank you very much for playing. We had a fight for many hours brainstorming how to interpret the theme of the jam. And so the idea of the game was born haha.

I'm glad you liked the game. We need to put a good tutorial to better explain how to play it. Thank you very much for playing.

Nice really funny and visually pretty.

Thank you very much for playing. I'm so glad you enjoyed the game.

Muchas gracias por jugarlo. Si la instrucciones lo hice a la rápida así q la guía de como jugarlo no esta muy claro XD.

Muchas gracias por jugarlo. Subí el juego faltando 10 min. Apenas logre terminar así q no pude realizar un testeo y corrección para balancear el enemigo. Termino el enemigo con mucha vida y el jugador con poco daño, eso lo hace sentir lento la pelea. 48Hr la verdad es muy poco para mi aun XD.

Muchas gracias por jugarlo. Si el juego se tomo de concepto la mecánica de batalla de Pokémon. Si por cuestión de tiempo no pude armar una mejor guía de instrucción para el juego.

Muchas gracias por jugar. Si el  interfaz fue inspirado en los juegos de pokemon. El porcentaje es la probabilidad de cambiar el elemento de los magos del jugador y del enemigo. Este cambia se realiza antes de empezar la animación de ataque.

Muchas gracias por jugarlo. Si el tiempo no me dio para hacer muchas cosas. Ni siquiera pude balacear bien el enemigo esta OP. Subí como faltando 10 minuto XD.