Just Updated the Current Highscore in the Description! Thankyou for playing and commenting!
Recent community posts
The game was fun but the movement feels really wonky and the aiming doesn't always aim where your mouse is. Alot of the map can be cheezed by getting to a high point and launching yourself to the goal in 2-3 swings. Most enemies can be ignored. It was defiantly fun to find these cheeses though, and the speed running potential is very high. Good job
Great Graphics, Original Concept, Great Presentation. The puzzles were hard but very satisfactory. Many VVVVV vibes though. (Spolier) When I worked out that Orange room goes under Green so you could boost it was a Eureka moment. Super cool mate!
Thankyou for the absolutely magnificence feedback!
The Lack of Action Part was suppose to work and make the ball fly into your paddle when the 2 ball spinning ring happened, but for some reason the build version never worked and I had to submit it as is. I fixed it right after the jam and it now works as intended.
Yeah, you can cheese it and I decided to leave it in. I kept working on the game and I made it alot harder in general and I am in the process of smushing out any possiblitiy of moving the paddle in between a link.
Thankyou again for the fantastic comment and playing my game!
The Game was fun and the 3d Models looked super cool, the graphics as well. The Camera needs to be zoomed out and stay focused more on the human so I can see where they are going I think. But Other than that awesome game! Fantastic Presentation
That was super fun, I was so excited when I found out you could grab the ball mid-air and toss it again in the second level - then I learned it was nessary for the later levels. Looks Great, and the controls are responsive. Some Indicating on when you are able up to pick up the ball and some sound effects for doing so would be a good touch. Overall fun and great game!
Thankyou for the incredibly detailed reply! The XBRz Pixel Filtering looked outstanding with the 3 color graphics and am very happy with how it turned out! Yup, I decided to leave that "bug" in and with it got a score of 4013. I don't know if I will try to prevent that from happening or not - or maybe make it harder to do. Again, thankyou for the reply!
Thanks for Playing my game and leaving feedback, it means a ton! If you are interested on the Shader/SmoothPixelArt Effect, look up "XBRz". Making the game satisfying was a goal and it awesome to see that I achieved it.
If I try DenseRLOF on a low resolution Sprite sheet, it will not progress and the complete percentage will stay at zero, and crash the software. I purposely crashed it with task manager open and the memory of the software skyrocketed to 4,000 MB. I had to close it out in task manager before it got too full. SimpleFlow works fine though and the program is crazy useful.
Agree, In the Level with 4 "FIRE", Took me a couple retry, I might try to it more predictable by having it home into stuff in close range, so you would have to save your food or grab the fire - maybe make it singe your hand if you hold it for too long. Thanks for commenting!
Thanks a ton for commenting, It really means a lot. If I would Improve appon my game, I would have: "Find Food => Cut Food*2 => Assemble Food => Cook Food +> Wash Plate => Put it On Clean Plate"