Love the Celeste vibes, but the physics would need some rebalancing imo. A lot of the time it is very hard to control and you get friction from anything. Was enjoyable to try tho!
Shibe53
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Loved the idea, games like these are always underappreciated! In my case the game did not fit fully on my screen even in fullscreen, so next time do make sure to scale the game down to a more reasonable viewport. Also it is quite confusing to see the problems of the flowers sometimes? A game like this would work much better with a few more pixels.
Amazing game! It's so polished and creative, love it. I'd say for a card game battler like this, the thing that stuck out to me the most is how confusing the UI/UX was (sometimes I'd end my turn, opponent would do something, then the history on the left would clear fully?? I never really understood how well that keeps track), as well as some balancing things. Great game overall!
Such a cool idea, and the execution is really good!! (Loved the cutscene haha) I would say the game falls short a bit due to the "2-bit" color scheme - idk if it's just me but even the second level was just too tough to memorize since it is incredibly though to remember the shapes while barely being able to distinguish not only the flowers, but also the tulips and the tiles they're on (/ distance from nearest flower). This game would be such a great one in another game jam, but in this context it just doesn't fit as well unfortunately. Still an amazing one, and I loved the UI and quirk of it!
An amazing vertical slice! Movement feels very good and responsive, the idea has a lot of potential and I love the art! My criticisms mainly spin around the particles that are so heavy and take so much screen space that not only did they lag my game constantly, it was quite annoying to have to squint to find some of the flowers. Maybe a slightly longer game with less visual clutter, but with the same idea and responsiveness would be awesome! Really good work nonetheless!
It's so fun to play the game, even when not specifically doing anything and just messing around. The physics system is awesome and the art and effects are sooo good. The balancing is a little off which got quite annoying after a bit, but it was still enjoyable just doing random stuff nonetheless. Loved it!
Fun idea, but the execution is a bit off. A lot of the environment is fully empty and it was quite annoying to traverse. Also, the music is not bad. but it's too bit crushed for my taste, it really hurt my ears after a couple of minutes. Some SFX are also either too loud or too quiet. The idea is there tho! Good shot.
Love the video! Yeah the enemy spawners are mostly a way to keep the levels small scaled (we didn't have much time for building them) while also keeping them challenging. Also, you can charge the grenades to shoot them further and faster, it makes disposing of the enemies way easier. Thanks for playing!
That was SO addicting, amazing! Loved it, but my only complaint is that the game really slows down mid way (auto egg laying is wayyy too slow so I just have to spam lay eggs and then hatch them) only for it to instantly go to "numbers go up really fast" after one or two specific upgrades. Such a polished and cool game tho!
Love the concept of a puzzle game based on the RGB spectrum. It also has such great room for expansion! And so polished, amazing. I would say the one thing this game lacks for me is something akin to "sprint" (or just increased movement speed); the puzzles were neat but a lot of my game time was padded by just slowly walking between the buttons, already knowing exactly what to do. Worth it for the art and visuals tbh.
We had at least one more set of enemy sprites that we wanted to do, but unfortunately we only had one person who could actually draw and the workload was a bit much for a one week jam lol. We also wanted to add different guns to the enemies but, once again, time was limited and we went for level designing and polishing instead.
Here's some extra designs that we would have included if time allowed! (credits to Lore, our main pixel artist)





