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Shibe53

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A member registered Oct 14, 2022 · View creator page →

Creator of

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Love the Celeste vibes, but the physics would need some rebalancing imo. A lot of the time it is very hard to control and you get friction from anything. Was enjoyable to try tho!

Cute game! Very creative, even though it doesn't have much depth to it, I still liked it.

Loved the idea, games like these are always underappreciated! In my case the game did not fit fully on my screen even in fullscreen, so next time do make sure to scale the game down to a more reasonable viewport. Also it is quite confusing to see the problems of the flowers sometimes? A game like this would work much better with a few more pixels.

As neat as the main idea is, the core gameplay loop isn't diverse enough to keep me engaged for more than a few minutes.

Such a fun and creative idea! Loved the game!

Love the idea, but I found myself wishing for the time to be fully controllable, as most of the time playing was waiting for the flower to bloom again after narrowly missing it the last time due to the controls being a bit too "slidy".

Cool game! A bit simple as it is just fruit ninja but with a bit more waiting, but it's neat. Love the art, especially the main menu!

Very creative idea which I love, but the controls were just too unintuitive - the flicking desperately needs a visual indicator, and some better collisions would be welcome since the game is all about smart and quirky movement.

Amazing game! It's so polished and creative, love it. I'd say for a card game battler like this, the thing that stuck out to me the most is how confusing the UI/UX was (sometimes I'd end my turn, opponent would do something, then the history on the left would clear fully?? I never really understood how well that keeps track), as well as some balancing things. Great game overall!

The tents get destroyed when you've finished blooming the required percentage of each level. It's mostly a way to keep the player engaged and under threat while doing that. Thanks for playing!

Such a cool idea, and the execution is really good!! (Loved the cutscene haha) I would say the game falls short a bit due to the "2-bit" color scheme - idk if it's just me but even the second level was just too tough to memorize since it is incredibly though to remember the shapes while barely being able to distinguish not only the flowers, but also the tulips and the tiles they're on (/ distance from nearest flower). This game would be such a great one in another game jam, but in this context it just doesn't fit as well unfortunately. Still an amazing one, and I loved the UI and quirk of it!

Cute little puzzle game, though some area felt a bit too open for this kind of game? It got really confusing, like the game was trying to be both a metroidvania and a linear puzzle game at the same time.

Interesting game but I found it quite hard on the eyes (the font spacing is too small and everything  is too upscaled). The gameplay loop was also kind of just a farming game but very dumbed down?  Wish it had some twist to it.

An amazing vertical slice! Movement feels very good and responsive, the idea has a lot of potential and I love the art! My criticisms mainly spin around the particles that are so heavy and take so much screen space that not only did they lag my game constantly, it was quite annoying to have to squint to find some of the flowers. Maybe a slightly longer game with less visual clutter, but with the same idea and responsiveness would be awesome! Really good work nonetheless!

Ahh thanks for letting us know! I was not aware of that issue which is pretty unfortunate. Thanks for playing!

It's so fun to play the game, even when not specifically doing anything and just messing around. The physics system is awesome and the art and effects are sooo good. The balancing is a little off which got quite annoying after a bit, but it was still enjoyable just doing random stuff nonetheless. Loved it!

As others have said, there are just way too many mechanics that do not fit the game unfortunately. The implementation is really good however, the game moves smoothly and feels fluid. There's definitely some good game dev backing it up, even if it's a bit tainted by the feature creep lol

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Fun game, can be pretty addicting! The plants were cool but I was quite confused at first on the keywords, so an explanation would have been pretty nice. EDIT: I fully missed the description about them, scratch that. Game is awesome.

Fun idea, but the execution is a bit off. A lot of the environment is fully empty and it was quite annoying to traverse. Also, the music is not bad. but it's too bit crushed for my taste, it really hurt my ears after a couple of minutes. Some SFX are also either too loud or too quiet. The idea is there tho! Good shot.

Lowkey pretty addicting, but it is quite frustrating to play. The hitboxes are incredibly unforgiving and it often felt like I was 2 meters away and still died. Still, not a bad game! I liked it and finished it in 5:37 with 52 deaths :)

Adorable tamagotchi-like!! Wish there was a bit more to it, but this would go hard on a tamagotchi.

Some of the rooms were wholly too unfair, and always having to restart gets tedious quickly. The idea is great though and it was fun dodging some things.

Surprisingly engaging game, with cool and interesting events and mechanics! Some of them could be a bit polished though, as most of the time I was waiting for events that ended up doing nothing for me. Some balance would do wonders.

The art style is cute, but the controls are really hard to get used to. I mostly just spun around randomly trying to dodge the other bees (wildly unsuccessfully).

We totally didn't think rating the levels based on dififculty, good suggestion! We did try to put them in a linear progression of difficulty though. Thanks for playing!

Love the video! Yeah the enemy spawners are mostly a way to keep the levels small scaled (we didn't have much time for building them) while also keeping them challenging. Also, you can charge the grenades to shoot them further and faster, it makes disposing of the enemies way easier. Thanks for playing!

That was SO addicting, amazing! Loved it, but my only complaint is that the game really slows down mid way (auto egg laying is wayyy too slow so I just have to spam lay eggs and then hatch them) only for it to instantly go to "numbers go up really fast" after one or two specific upgrades. Such a polished and cool game tho!

I love PICO-8 games, and this one was SO creative! The movement felt perfect, loved it. Wish it was a tad longer, I had fun with it.

Love the concept of a puzzle game based on the RGB spectrum. It also has such great room for expansion! And so polished, amazing. I would say the one thing this game lacks for me is something akin to "sprint" (or just increased movement speed); the puzzles were neat but a lot of my game time was padded by just slowly walking between the buttons, already knowing exactly what to do. Worth it for the art and visuals tbh.

Very cute puzzle game! It's endearing and makes me want to just play it for minutes while freeing my brain from everything else. Some music would go so far in this game though.

We had at least one more set of enemy sprites that we wanted to do, but unfortunately we only had one person who could actually draw and the workload was a bit much for a one week jam lol.  We also wanted to add different guns to the enemies but, once again, time was limited and we went for level designing and polishing instead.
Here's some extra designs that we would have included if time allowed! (credits to Lore, our main pixel artist)

                   

Fun and enjoyable game! It can get a bit stale after only a few of minutes of playing, but overall the variety is great for a jam game. Next time please use a better font though, this one always hurts my eyes ;-;

The "screenshots" give me lost media vibes

Art and music absolutely slap. Cute game!!

Awesome lil puzzle game! Also love the art style

This opened my eyes to the world beyond (that of a daisy). Magnificent work of art.

Cute little puzzle game! The music can get a bit repetitive though, and the levels can be fairly simple.

I did not expect to get so hooked to this but I played until I died at height like 25. The speeding up mechanic made the game so much more entertaining at the end.

Incredible visuals and the gameplay is really good! I love the scenery as well. Amazing product!