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Raul Shepherd

84
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A member registered Dec 31, 2022 · View creator page →

Creator of

Recent community posts

Thanks for putting an easy option haha! I liked the visuals a lot, but the birds could have used a bit more differentiation as it was hard to recognize them easily given that they were also flipped at times.

Feels nice to play and I really liked the upgrade system! Red birds were annoying but with additional upgrades it was manageable. Good job!

I really enjoyed the hand drawn take on this! The mechanics were a bit hard to understand, and the other birds seem considerably faster than the player. Tried a few times but couldn't win unfortunately!

Very nice idea on the peck/climb mechanic! Really liked the visuals of the game as well. Great entry!

That's actually a great path this could go, thank you! I do feel that we struggled to get the gameloop down, and had to take some last moment decisions to have something playable. Bunch of lessons learned for sure!

Very fun! Would love to see more levels!

Best I got was 122cals, which I think is a good breakfast for a small bird! Cool idea of a game, would be cool to see it get some more levels :) 

Those tornadoes are unforgiving! Really liked the concept. This could be a great idea for a sort of roguelike puzzle game! Keep it up :) 

Insanely fun! Currently 3rd on leaderboard, will come back if I get dethroned. B-)

I am such a wimp when it comes to scary stuff that I had to play with the window sized down a lot ahahaha AND IT STILL GOT ME

Great one!

Pretty fun experience and nice implementation of the limitation. Some of the platforms are very unforgiving, but overall I liked the game!

THIS WAS SO FUN! The screenshake gets kinda crazy past 20k points which makes it hard to continue playing, but I really loved the aesthetics and fluidity up to that point!

Cool idea :) Hard mode was also a good addition!

Initially got blocked by my own shield which I found weird, but then realized you can actually use it as a tool! That's such a great idea!

Good job on this one! :)

Good job! The jump was floatier than I expected, and at some points it got very hard to run up slopes. Keep it up!

Simple and fun, it was enjoyable!

The warning signs do make it pretty easy to pass through - I would love to see a version of this where you see more of the upcoming fall so you have to dodge based on seeing the branch rather than getting warned beforehand.

Great job! :D 

That felt so anxious! Loved the vibe and the fact I had enough time to explore all rooms without having to find the solution straight away.

Keep it up!

Ooh I'll surely be back for more levels!

I believe given the button layout the game might feel better if it played vertically instead of horizontally. Quite challenge as it is, had some fun trying to get all without spamming buttons. :)

Keep it up!

Glad you liked it! :D 

Thanks for the feedback! <3

I did all these puzzles and all I got was a fine for Deforestation.

Amazing game guys, one of the best I've seen so far!

Cute implementation of the genre, I really liked having other objectives as well besides going through the obstacles!

Thank you, now my wife's mad at me because I beat her 10-0.

Very nice design and fun gameplay. Keep it up!

eggs = saved.


Nice and simple, good job on this! For some reason I expected to be able to shoot, but then I remembered I'm just a bird. XD

This was fun! And very hard for some reason. Really love that the bird actually tries to get back on its feet - otherwise this would be SO hard.

I never knew pooping was so dangerous.

Nice idea, it was pretty fun. Would love to have some sort of way of knowing where the enemies are on the map, or maybe a counter of how many I have to fight? Just so I don't have to aimlessly fly at night in order to find them.

Keep it up!

This was so fun! Great idea, and it feels very nice to get better at aiminig. I wish the bird food spawned a bit higher though, as at times I wanted to pull back further on the ones that are very low but would be forced against it by the screen area.

Loved it!

Delivery number 7 was very hard to find - it could really use some pointers, or maybe not be available until the player has a few upgrades.

The idea seems fun, would like to see it developed more. :)

Really enjoyed the concept, but it would be really cool if we could also drop chickens somewhere temporarily while trying to organize the egg making ones!

Played it a few times to try and see more of the upgrades, great work!

Oh I loved this!

Loved the presentation of it, played the trivia game a bunch of times (dinosaurs mentioned woohoooo!)

The impostor game gets very crazy veeery quick. I think I'd would have liked to see it ramp up a bit slower with a total time limit of 60 maybe.

Great work!

Thank you! When it comes to movement, was there anything specific that felt off? Asking as I believe the delayed jump/takeoff mechanic needed some more work, but wondering if it's more than that!

I really appreciate all your feedback! <3

Lovely game! And not just because I'm a big fan of TD games haha

I noticed that at times turrets would miss targets that are very close to them, so that would need to be looked at a bit if you're to continue working on this.

Very enjoyable experience, good job!

Thank you for checking it out! :D

Thank youu! I wasn't sure if it would be too much clutter to add that to the page haha!

I'll try to add some more of the details!

Thanks a lot! :D 

I swear I read the rules and then my brain just stopped.

Should be better now, thanks for the heads up!

(2 edits)



Hello everyone,

I'm new to the pixel art world, and I've just released my first ever asset pack you can check out at: Roamin Numerals - Asset Pack

Looking forward for any feedback, comments, and especially any use of this pack in your projects!

This was inspired by Mini Jam 183: Calculations and was started as part of the work for our game submission Roam1n Num3ral5

The pack is restricted to only using 4 colors (as per the jam limitation), and contains the tilemap we've used, character/enemy sprites & animations, as well as various weapons we have unfortunately didn't get to implement in the game.

Some samples below;


Character:


Weapon:

The game used (very basic) modular enemies, which are also included here.


I reckon these might be very specific to our game, but I'm really looking forward to seeing others use them as well!


Thanks a lot,

Shepherd

Very enjoyable concept! Not much to add, just wanted to say it was very fun and surely has potential for more!

The game is either pretty difficult or my math sucks! haha

Really like the look and feel of it. Would be cool to see this taken further!