Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Shawny193

60
Posts
48
Followers
18
Following
A member registered May 06, 2023 · View creator page →

Creator of

Recent community posts

The worst thing uh, well at first I did not understand that fishing was a timing based gameplay so I mashed A button to skip the fishing illustration.


I also disliked the path from the village to the Fish King since it wasn't a linear path, I had to move down several times and it was annoying.

Thank you!!

Thank youuu

My personal best is 23 btw

Got all endings!

Very fun! I would replay it a lot!

fun and cute

Very cool visuals and gamefeel but jump & walljump are a bit hard

Also I couldn't finish the game since I was stuck in a level in which i had to activate a switch in the left corner but I didn't find how to jump to the level end in the right 

I loved it, it reminded me highschool!!!! 

It was very fun

I had issue to understand how to push the block in Level 0 (the video wasn't clear enough) and Level 2 was unbeatable: spiders were too fast :c

I enjoyed that we could switch between Orthographic and Perspective camera

- Information (2) -

I've learned that using [Item!] during the first battle in the forest against ROOTS the RAT induce a Game Over screen. This bug occurs because I was using this slot to debug player's loss so I advise you to not use that choice during that battle.

Thank you.

Thank you for playing the original version too! 

Lots of players prefered the original over the RPG Maker version, I guess the circle battle system is more fun and the experience is more enjoyable since HP values are visble (even though Game Over is very punitive since there is no Retry).

It was supposed to be ported over but hehe I couldn't manage to recreate the circle battle system in RPG Maker MV unfortunately...

Yes you listed all the differences right!

Thank you!!!

I understand your feedback on the battle system. Initially I wanted to put HP bars on top of the characters but I couldn't make it work correctly.

I should have at least put a special text or change CHAKRA's sprite to tell when HP =1 but I didn't have enough time and the way I made the event is a mess.

You're right, the Very Fine Cheese is infinite!

Thank you for playing!

- Information -

I'm aware that the Playable in browser version is missing BGS and ME. As such, some scenes are silent and Victory Jingle doesn't play.

Some images and audio takes times to load compared to the downloadable version.

I strongly advise to download the Windows .exe so that you can enjoy a better experience.

Thank you.

I love the visual! I didn't think it would end so early but it really pretty. The game mechanics looks promising, but I had difficulties moving and moving because of the isometric environment (Im just not used to it). The UI/UX in general looks really great

I enjoyed it, I felt like our games were similar in a way (game loop and art)

The game was easy to control but very hard to play, the bosses had too much hp

I really liked the bosses though since our team also went for the Four Heavenly Beast as a basis for our bosses!

That was exactly what our team were aiming for. Thanks you for playing !!!

Winning against the transformed CROWN is the same as losing to him. As this fight is very hard, I did not want the player to feel frustated at the very end so the win is guaranteed.

Nevertheless, losing during the transformed fight leads to GAME OVER, else it won't work with the storyline.

yes hinamizawa, thank you

(1 edit)

Rick is love, Rick is life.

Thanks !! I'll speed the the beginning !

ooo i'll try to play it if i get home earlier from japan expo

thanks !

Thanks ! I used Trello to organise myself, and I polished it by keeping it super simple

Thank you ! Unfortunately I don't have any time at all, I'm focusing on Japan Expo right now

Thank you !

Thank you!

Thank you ! I see, it's interesting, just like rhytm games, it could be a very fun mechanics

The controls were made this way to replicate the 3 buttons interface, but also because moving only to left/right could make you lock in a corner and guarantee you a lose (but that's because the thrower IA is random, if maybe it shot balls depending of the pin's position, I could make left/right controls only)

(1 edit)

Thanks !!

I'm sorry the game that the game is slowly becoming hard, I'll try to adjust that !

Sorry also for the 3 balls at every row ! It wasn't supposed to throw 3 balls, but I think I finally found how to patch this, I just need to try when I got time.

I understand that restarting from level 1 can be frustrating, I'll see if I can make the game restart 1 level lower than your last level ! Maybe it could be the solution


Thanks for your review !!

Thanks to Jeremy Blake !! I understand how it is a bit weird to show on screen the Endless mode, but yeah ! I plan to polish and maybe expand the game if I got time.

A leaderboard could be nice, I don't know if I'll be able to make it work online, but I think I can fake a leaderboard

Thanks for your review !!

Thanks a lot !!

Thank you !! I'll work on it when I'll finish to patch PC version !!

Good luck too !!

Hahaha well done !! Thanks !

thanks ! I'll think of adding that !!

Thanks !! Yeah bowling is fun !!

Thanks !!

Thank you very much !