Could you make a WHDLoad version of this game? If so, it should be compatible with the upcoming THEA500 Mini
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You can now play this game with a mouse on THEC64/THEC64 Mini and THEVIC20. Firmware v1.6.1 reads most or all USB mouses and trackballs as a 1351. The following CJM file should work:
T:Advanced Space Battle
To use this game with three or four players on THEC64, THEVIC20 or THEC64 mini, use the following CJM file with firmware version 1.6.0 or later:
Name the CJM file the same as your D64 file, so if your disk image is called BombMania.D64 your CJM file with the settings above BombMania.cjm
The firmware version is available to download here -> https://retrogames.biz/thec64/support/upgrade-thec64
Thank-you for publishing this digital version as my original disk 1 got corrupted. It would be interesting if we could have a Metal Dust world championship or some other competition. I'm currently on level 3 on "Easy" (15 lives per continue). Also, fun fact, to enable the built-in cheat mode, just listen to the music on the title screen for a few minutes, then you have an option that allows up to 99 lives per continue.
If it will work in VICE it will more likely work with the real hardware than the other way around, as SuperCPU emulation isn't quite yet perfected. But good work! And thank-you for the SCPU support.
I created a time-boxing tool for our daily stand ups; this is something that I did when at Retro Games Ltd, but I have re-written the BASIC listing for my current company. As most people are working from home, we use Zoom for daily stand ups. I therefore share my screen with this program running on a Commodore C64 emulator, and it is an effective tool to keeping daily stand ups on point and stops them over-running. The current default is that each member of the Scrum team has 3 minutes and 30 seconds to deliver their update.
It is highly customisable Commodore C64 BASIC. Please see it here -> https://shaun-b.itch.io/scrum-master-stand-up-timer
As for the other Scrum tools that I developed, I will release these (after I've re-written and tested them in a real-world Scrum team) if there is sufficient interest.
Edit: apologies for the typo
Here is a CJM file for THEC64 and THEVIC20
You will need to name the CJM file the same as the file on your USB drive, but with a CJM extension. So if the game in your folder is called pumkinkid.prg, create a CJM file called pumkinkid.cjm
Here's a Commodore Joystick Map that works with THEC64 and Mini:
A:Sarah Jane Avory
The back two buttons on THEC64 Joystick are used on the title screen.
That's fine if the keyboard mapping is the same for every game to the joystick. For instance, you can map commonly used keys to the 2nd fire button and other buttons on TheC64 joystick, especially important as the Mini doesn't have a working keyboard as standard.
I just thought I'd say that I really enjoyed your game on the ZX Spectrum. I was running it on a ZX Spectrum Next at 7Mhz. I completed it on my second try. It is very intuitive and I would play it again.
The graphics are very clearly defined, it has a good sized map to explore, and the puzzles are well thought through.
Although a PC version would be good, I would very much like to see an extended or enhanced ZX Spectrum Next version if that is possible. I think this sort of game is ideally targeted on an 8 or 16-bit home computer, and I think this is where you are most likely to get support for a future expanded version. Many thanks for a great game.
Amazing game - when I first played the demo I was almost speechless! And I never thought it would be surpassed, but then Bob created Pandemic, One Little Ghost and Boulder Logic, each time creating something absolutely spectacular on the monochrome 8-bit micro computer. And Virus is still worth the 9/10 score I gave it when I reviewed it all of those years ago. Great game. Highly recommended.
This is probably my most favourite Commodore C64 game ever. Even more so than Turrican.
I remember helping with the English translations for the manual - I think I'm still mentioned in the credits :-)
Unfortunately TheC64 Mini probably isn't a powerful enough system to emulate a SuperCPU. The full-sized system might be. However, it is unlikely that there will be an official SCPU firmware upgrade or update as Retro Games Limited will probably not want to pay to licence it.