Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Shaun Bebbington

A member registered Apr 04, 2018 · View creator page →

Creator of

Recent community posts

Could you make a WHDLoad version of this game? If so, it should be compatible with the upcoming THEA500 Mini

(1 edit)

Does it work on accelerated systems such as the SuperCPU? Also, does it work in 128 native mode?

(1 edit)

You can now play this game with a mouse on THEC64/THEC64 Mini and THEVIC20. Firmware v1.6.1 reads most or all USB mouses and trackballs as a 1351. The following CJM file should work:

T:Advanced Space Battle

Select CG type of joystick adapter when prompted by Bomb Mania, and also in this case select PAL, or chance the X parameter to NTSC if this fits your THEC64 better

(1 edit)

To use this game with three or four players on THEC64, THEVIC20 or THEC64 mini, use the following CJM file with firmware version 1.6.0 or later:

T:Bomb Mania

Name the CJM file the same as your D64 file, so if your disk image is called BombMania.D64 your CJM file with the settings above BombMania.cjm

The firmware version is available to download here ->

It really is a very good Spectrum game indeed.

Pretty cool. It could do with a redefine keys option though, if there's enough RAMs left to add that in.

Works find from a CMD-FD 2000 to load and save.

I have a few higher capacity drives and test that it works on CMD devices such as the FD2000.

It should also use the Kernal loader, and not require JiffyDOS on the drive. Is that correct?

Thank-you for publishing this digital version as my original disk 1 got corrupted. It would be interesting if we could have a Metal Dust world championship or some other competition. I'm currently on level 3 on "Easy" (15 lives per continue). Also, fun fact, to enable the built-in cheat mode, just listen to the music on the title screen for a few minutes, then you have an option that allows up to 99 lives per continue.

A real media release would be awesome.

If it will work in VICE it will more likely work with the real hardware than the other way around, as SuperCPU emulation isn't quite yet perfected. But good work! And thank-you for the SCPU support.

Just thought I'd add that I would pay for a SuperCPU version (not just fixed to work at faster speeds, but properly 65816/65c02 native)

I can confirm that it works great at 48Mhz

I agree that a Plus/4 port would be great. But who would do this?

By the way, this is not a game, and I am not currently a game developer. Thanks!

(1 edit)


I created a time-boxing tool for our daily stand ups; this is something that I did when at Retro Games Ltd, but I have re-written the BASIC listing for my current company. As most people are working from home, we use Zoom for daily stand ups. I therefore share my screen with this program running on a Commodore C64 emulator, and it is an effective tool to keeping daily stand ups on point and stops them over-running. The current default is that each member of the Scrum team has 3 minutes and 30 seconds to deliver their update.

It is highly customisable Commodore C64 BASIC. Please see it here ->

As for the other Scrum tools that I developed, I will release these (after I've re-written and tested them in a real-world Scrum team) if there is sufficient interest.

Many thanks,


Edit: apologies for the typo

Excellent game, and a great tribute to Rock Man and RIP The Game by Mastertronic

Here is a CJM file for THEC64 and THEVIC20 


You will need to name the CJM file the same as the file on your USB drive, but with a CJM extension. So if the game in your folder is called pumkinkid.prg, create a CJM file called pumkinkid.cjm

This is a really awesome monochrome masterpiece, and rather apt for 2020.

This might need some amendments for the J:2* parameters if you have a Mini which hasn't been updated to the latest firmware (specifically the mapping of the F1 and F3 keys).

Here's a Commodore Joystick Map that works with THEC64 and Mini:

T:Zeta Wing
A:Sarah Jane Avory

The back two buttons on THEC64 Joystick are used on the title screen.

When is Gardensoft going to release the other games promised, such as a washing up simulator which, as Your Sinclair stated, would include a drying up simulator??????

By the way, is the source code for this available?

Very nice. Stunt Car Racer is a good example of 3D on the Commodore C64 as well

(1 edit)

Also use fullheight as a parameter for  X

I accidentally purchased this game twice so it must be good!

Excellent game, modern VIC-20 classic

That's fine if the keyboard mapping is the same for every game to the joystick. For instance, you can map commonly used keys to the 2nd fire button and other buttons on TheC64 joystick, especially important as the Mini doesn't have a working keyboard as standard.

Could you please include a CMJ file for C64Mini users so that they don't have to use the on-screen keyboard

Great game, thanks!

It works on TheC64 with the REU hack - at least it recognises that the REU is present in the game, so I assume everything else is good. I can provide the file for you guys if you want it?

I am going to test with TheC64 and enable its REU mode using a hack that I have. I will report back to you.

Great game

I just thought I'd say that I really enjoyed your game on the ZX Spectrum. I was running it on a ZX Spectrum Next at 7Mhz. I completed it on my second try. It is very intuitive and I would play it again.

The graphics are very clearly defined, it has a good sized map to explore, and the puzzles are well thought through.

Although a PC version would be good, I would very much like to see an extended or enhanced ZX Spectrum Next version if that is possible. I think this sort of game is ideally targeted on an 8 or 16-bit home computer, and I think this is where you are most likely to get support for a future expanded version. Many thanks for a great game.

Amazing game - when I first played the demo I was almost speechless! And I never thought it would be surpassed, but then Bob created Pandemic, One Little Ghost and Boulder Logic, each time creating something absolutely spectacular on the monochrome 8-bit micro computer. And Virus is still worth the 9/10 score I gave it when I reviewed it all of those years ago. Great game. Highly recommended.

This is probably my most favourite Commodore C64 game ever. Even more so than Turrican.

I remember helping with the English translations for the manual - I think I'm still mentioned in the credits :-)

Unfortunately TheC64 Mini probably isn't a powerful enough system to emulate a SuperCPU. The full-sized system might be. However, it is unlikely that there will be an official SCPU firmware upgrade or update as Retro Games Limited will probably not want to pay to licence it.

I know all about real life. I'd love to spend more time 8-bit development and less time on modern-days development.

Have you thought about speaking to any 8-bit publishers?