I have questions...
Shaun Bebbington
Creator of
Recent community posts
Here is a Commodore Joystick Map file for THEC64, THEVIC20 and THEC64 Mini, with a mouse. Name it like `wolf64.cjm` and put it in the same directory on your USB drive as the wolf64.d64 file.
T:Wolf64 A:Kweepa X:64,accuratedisk,fullheight J:1M: J:2*:W,S,A,D,SP,1,J,L,,2,3,4,,,
It maps THEC64 Joystick as follows:
Port 1:
USB Mouse as 1351 Mouse
Port 2:
Up, down, left and right: W, S, A and D
Left fire: Space
Right fire: 1
Left triangle: J
Right triangle: L
Buttons at the back of the joystick: 2, 3, 4 and THEC64 menu
The whole card would not read on Windows or Mac; Windows reported it as corrupt. I could read the file okay in Bow Commander, but if I could not transfer the file to Windows then this is not good for me. It was when I tried to copy the file to the root that the issue happened.
I am looking forward to the new version.
Saving seems to make the SD Card unreadable on Mac and Windows. Bow Commander is the only utility I'm using at the moment other than to load via divMMC - could you look into this too please?
I have just tried to back up my .txt file to the root directory: what has happened is that the contents of text that I have written has overwritten all of the file and folder names and corrupted each of them. So the first word in my text document was `humanity` and this became the name of the first directory on the right pane.
Some more feedback on the file editor. A line delete would be useful, something like Symbol shift + D perhaps?
Also, if you could add support for < and > characters too, I could write simple HTML pages just for fun with it. And perhaps a Symbol shift + I or T to tabulate (i.e., two or four spaces).
Either way, it's useful enough for me to work with, so thanks :-)
Thanks for the new version with extra characters. Some small bugs still to resolve: when you enter a line with has more than 65 characters and you press enter, the same text is shown on the "new line" - press enter many times and move back up and the copy disappears. I am using (currently) a Sizif 512 clone with divMMC built in, and am using the Pentagon machine settings.
I've asked this question in the past, and then I joined the team from issue two onwards.
May I ask if you would make a donation to either Mind in your local area, or a suicide prevention charity, if you like my reviews. A small donation of £1 is very welcome and could help support someone in a crisis.
Good start to this project; I see that you have all of the nuts and bolts in place for the game engine, minus the enemy sprites and sprite movements.
One suggestion is to have a Classic and New mode, as follows:
Classic is the same platform lay out per level
New has different platform lay out per level
I had no idea that Old School Gaming website had been revived. Enjoy my review from at least 10 years ago: https://oldschool-gaming.com/metal-dust/
Also, RIP Jason Kelk. We still miss you.

