tries to walk on water like the previous levels
splutters irl while falling into virtual water and under the world
"Ooh, a new place!"
--
enters level
"Why didn't this dev include a jump button?!"
tests by pressing A
feels quite stupid
--
"Why do I keep repeating this level?"
remembers that plants can be added or removed to influence changes
feels even more stupid
--
Feedback
- I love this game so far! I'm more than capable of creeping myself out enough by just exploring, so I can't play games full of chases and jumpscares.
- REM has great dream- and nightmare-like vibes. Not unlike what happens when I eat too many carbs before bed, the physics and visuals are consistently inconsistent.
- The method to access the dream chart is clever. It's also easy to read.
- I've enjoyed making changes and observing the effects, especially when I return to home base (home bed?).
- I'm SO glad there is controller support!
- I can't offer more specific feedback on graphics as I'm playing on a Mac using CrossOver (D3DMetal graphics setting). This can lead to visual artifacts and texture/shader issues Windows users don't have to deal with, especially in Unity. I'm NOT asking for a Mac version; I just wanted to let you know the setup.
- Maybe I missed it, but it would be nice to have a link to your feedback form on the main menu. It triggered at an inconvenient time in-game, and I can't find it again.
- I'm a huge proponent of being able to purchase the full version of a game on the same site where I play the demo. Please consider releasing it on itch in addition to Steam. I will happily buy it here!
Thanks for reading :D