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sharpestcookie

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A member registered Jun 06, 2020 · View creator page →

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The “coming soon” thing might be their way of combating shovelware, but that doesn’t seem to deter people. And it seems like they have enough tools/money to come up with a way to automatically detect and block malware during upload? I dunno.

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Yeah, I don’t mind if devs spread their game across as many platforms as possible - I just want Itch to be one of them.

I foolishly bought a game on Steam once. I really wanted to play it, but the dev did the demo-here-full-game-Steam thing. I’d remembered seeing somewhere that after creating an account, I should be able to easily download and play free games, demos, and DRM-free games I purchased without using Steam’s client. That’s no big deal; I create accounts everywhere else.

After buying, I figured out that what I thought I read was impossible. Even though there was a giant green button that misleadingly said “Download” on the page, it still forced me to install the client first.

I repeat: For free games. And demos. And DRM-free games purchased on Steam.

What absolute nonsense.

Anyway, I thought it wouldn’t be such a big deal to install it just to get my game and then uninstall, right?

Omg. The amount of crap lodged deep within my computer that I had to remove…big antivirus software/malware vibes. I bought an app called Hazel just to make sure I got it all.

Never again.

Edits: typos and a missing sentence sigh

That’s good to know!

What an amazing game!

Spoilers I'm overthinking it, but I think Amos did the right thing about the creators and not with Mark. However, Amos was just doing the best he could within the framework he was given.

Is it better to choose psychological freedom over physical safety?

To an automaton programmed by humans, NO. We humans struggle with this all. the. time and make the same choice - often maintaining the status quo due to analysis paralysis or fear of change.

And by the time the present-day story begins, Amos’ hardware is at least 25 years old; his last software update was…what, 15 years before? I’m surprised he remained functional for as long as he did.

I don’t know much about Steam, but is that the “greenlight” thing? You guys are excited to have us play your game, and we want to play your game, but you have to wait for Steam to…what are they doing, anyway? Definitely not making sure the games are legit, because I’ve been through their store and hoo boy.

I’m obviously not a developer, just a nerd about ethical operational performance lol

That being said, I think it would be good to have real (paid!) humans (that you all can talk to!) internally monitor and tag the stream of new releases without an approval process. If they see something that violates the rules, then it can be removed. If the dev keeps doing it, they are removed. That way, you guys can still instantly upload your games, and we do not all have to wade through quantity slop - not to be confused with quality slop. My tepid take is that some of my favorite games look like they’re fresh from MS Paint or KidPix, and I don’t want that to go away.

This is 100% a service issue that Itch could solve. Do they not know where to start? Do they choose not to care because that’s the “indie” thing to do? I’ve noticed the toxic indie hubris sort of stuff in other niche communities, but I don’t know that much about their behind the scenes stuff, so I’m just guessing.

Also, there aren’t many paid games here in general because they’re on Steam…which has a shopping cart so we can buy multiple games at once instead of individually (that’s a barrier to sales, idc what anyone says). Even GOG managed this, so what’s going on?

I think that if Itch implemented a much lower percentage than Steam’s - like 5% - that’s more than reasonable. Kinda like that Cost Plus Drugs thing, where they only charge the cost of the drug plus a markup to keep the lights on? Nobody’s making kajillions of dollars off grandma’s cancer treatment, you know?

Anyway, I’m ranting lol

Yeah, it really sucks. I’ve been in game Discord servers where I specifically ask when/if they will release the full version on Itch, and the answer is like “no, but we will release on [insert any other platform here]” in that giving-me-the-side-eye kind of way. Why is it such a weird thing to ask if the place I played the demo will also have the full game?

Actually, why do I have to ask that at all? That’s the weird part imo

You can even give the Steam key with a purchase on Itch.

A similarly frustrating thing is when a dev gives out ONLY Steam keys (no downloadable files) if I try to purchase here. A good example is the game Smile for Me. I loved the art style and was really excited to play it. Then I realized that purchasing it on Itch would only give me a Steam key…except they released it on Steam, Switch, Playstation, AND Xbox. Makes no sense.

But usually, developers are keen to release their game on as many platforms as possible.

Yes! Isn’t a sale a sale, no matter how many there are, or where they come from? Especially for indie games. And I’ve seen a bunch that release on Steam to low sales because their niche game’s target audience is on Itch, not Steam.

Interesting how you talk about toxicity while making toxic comments yourself.

I just want to buy and play full games on here without being shunted over to Steam. That’s it.

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Not at all! It seems like most of the reasons why people love Steam are reasons why I don’t. Everyone’s preferences are different :)

  • I’m a solo offline gamer. I prefer to avoid online achievements, leaderboards, co-op, multiplayer, etc.

  • I love weird games. Steam loves popular games. Rarely do the two intersect. I only find stuff I like on Steam after I’ve searched for related games here, only to discover that the “real” game for what was apparently just a really great demo is on Steam. And even the free games on Steam (that look like they belong on here tbh) come with the “install Steam launcher to download” string attached. I’m not doing that.

  • I like having physical or digital copies of purchased games on my own redundant media storage so I can play them for as long as possible. Pre-Silicon, I used VMware Fusion to play my old Windows 98/XP/7 games. I still use CrossOver for older Windows games, and SheepShaver for Mac OS9 games.

My more Mac-specific gripes:

  • Most of the games I want to play have no Mac version, and I need to be able to purchase a DRM- or launcher-free Windows version to run it on a translation layer like GPTK, Wine, etc. in CrossOver or Heroic. Trying to deal with Steam on top of this is too much hassle.

  • Steam doesn’t care about labeling Mac games properly. There are many that are still incorrectly labeled as pre-Catalina or Intel-only, so Mac players never get the memo and purchase what could be a playable version. Devs lose out on sales. Devs don’t see the point in making future Mac ports or Mac-native games because Apple hates them (it’s a long story) and Steam ignores them. The cycle continues. At least on itch, I can easily see when the game file was last updated and correctly guess if my machine can run it.

I understand that everyone uses Steam, so everyone continues to only put full games Steam. It means I can’t buy a game I want to play. That’s a missed sale for the dev.

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I’ve noticed many of the games I’m excited about playing only release the demos here and the full version on Steam. I’m tired of being used as a free demo tester by developers who don’t deem me a worthy enough customer to purchase the full game unless I use another platform. I avoid using Steam for ethical reasons, and only purchase games available here or on GOG. Devs, you are missing out on sales with Steam-only releases.

  1. Is it too difficult to release a full game on two different platforms at the same time? If so, then why do you have zero issues with releasing Steam, XBOX, and Nintendo Switch versions simultaneously?

  2. Is it because this platform has much less visibility for your game? If so, then why release a demo here at all? Wouldn’t there be more free testers on Steam…?

  3. Is it because of DRM or piracy concerns? If so, then it doesn’t matter where you release the game - someone will pirate it like an hour after you release it, and that doesn’t change with Steam-only releases. That’s an unfortunate reality of the world we live in.

  4. Is it due to a lack of sales? If so, how is it possibly worse for an indie game dev to have one potential sale here compared to the zero you will definitely get by never releasing the full game here at all? Not to mention that iirc every game on Steam costs 1/3 more than it has to (or devs eat the cost) because Steam’s cut is 30% of sales.

I don’t understand. I already have to engage in various shenanigans just to play Windows-only demos and full releases (I have a Mac, and I don’t blame devs for avoiding Apple’s hostile behavior at all).

I just want to buy and play your game, but you won’t let me. Why?

This game looks like fun! Does it have a dark mode? White backgrounds and black text are a migraine trigger, unfortunately.

This is such a great game! It made me smile, and the ending was really clever :)

In case anyone wants to play the Windows version on Mac, I was able to play this game just fine in Heroic Games Launcher using the “Wine Staging 11.2 DXMT” version.

I do wish more game devs would make Mac ports, but most don’t have a Mac to test games on and/or want to deal with Apple’s shenanigans in exchange for relatively few players. It sucks.

Sadly I didnt take many pictures because I was just so invested in the game.

This happened to me too! I was so focused on looking at everything that I forgot about the camera. I love non-horror liminal space games, and there aren’t many out there that have put this much effort into making multiple levels without jumpscares and stuff chasing the player. This was such a nice yet unsettling experience, and the ending was cute.

I just played it on my MacBook Pro using Heroic Game Launcher at 3440x1440 120fps, and it ran well. I think I set the container to use GPTK (Game Porting Toolkit) 2.0. Didn’t work with Wine DXMT. OP might also be able to use CrossOver, but I don’t know the settings for that.

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Fun game! I didn’t get very far the first time (I was snooping for clues and accidentally figured it out lol) but I played it again just to see all the messages :)

Fortunately, I found this unique game and loved it so much!

Unfortunately, it introduced me to a genre that’s so niche I can’t even find a name for it?! So far, I’d put With Shining Eyes in the same category as Smile for Me, GlitchSPANKR, Mayor May Knott, Creature Kitchen, and Cosmo D’s games.

But searching for “3D creepy chill cozy clever puzzle game with full commitment to artistic vision and lots of secrets” is not getting me anywhere lol

Thank you for making this :)

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I would love that too - but most people don’t have Macs for development, and Apple is notoriously hostile to indie game developers who don’t want to (read: can’t afford to) deal with their nonsense :(

If you decide to play the full game, I discovered that it works perfectly in Heroic with the “Wine Staging 11.2 DXMT” bottle. Not sure what that would be in Crossover?

This was wonderful! I love the handmade, cozy feel and the music was perfect.

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I’m glad you found my maniacal late-night conspiracy theories interesting! :)

I wasn’t going to comment at all, but I was very confused by the comments. If this were a horror movie, I’d be picked off first - by everybody else, because I am always ruining the vibes XD

“Isn’t he cute?”

Y’all. He doesn’t have a face.

“I want to help him.”

Did you notice he never really explained why he doesn’t have a face?

“Aww, he’s so adorable and lonely.”

Just wanna remind you, in case you forgot - he has no mouth…so how is he talking to us?!

lol

For me, the real “psychological horror” is that once my disbelief suspenders were in place, it was so easy to trust and believe. To relegate major details (facelessness, weird behavior, my sense of emotional self-preservation) to background noise if I perceive someone as generally inoffensive or emotionally vulnerable. Like Myrddin’s a friend who’s a little weird at times, but otherwise a great guy.

How do I know he’s a great guy?

Because he told me he was…?

Yiiiiikes.

I can’t believe it took me so long to find this game. It’s so much fun to (over)think about. Thank you for making it :)

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What a great game! Really love the mystery and clever lore. My thoughts:

Spoilers

Myrddin is the modern-day version of Merlin - an illusionist, seer, and a shapeshifting cambion (half human, half incubus).

Myrddin is faceless, yet that quickly becomes the least interesting thing about him (he mentions something similar in the “room full of stuff suddenly empty and vice versa” speech). His overall appearance and demeanor are disarming and attractive while also being off-putting and egotistical. He can change his appearance, but it takes effort.

Myrddin’s half incubus side is both why he can change his appearance and why it is not as effortless as it would be for a full incubus.

We are told to “beware the false prophet” for a reason. According to another legend, Merlin was created to become the medieval version of the antichrist. A priest baptized him as an infant so he couldn’t be used for evil, but he was still a “disturbing and prodigious child”.

This explains Myrddin’s reasons for considering himself a genius, for refusing to hide his unappreciated talents like someone wanted him to, and why the powers that be imprisoned a CHILD in a box. (the box ties to a legend where a conniving princess traps Merlin in a stone box to die)

Anyway, they weren’t overreacting. They saw something we can’t, because he wasn’t yet skilled enough to manipulate them like he’s manipulating us. He’s had centuries or millennia to learn encrypted chess while we’re still using our fingers to add 2 and 2.

He’s stated repeatedly that what we’re seeing isn’t real. He is playing us for fools, and the comments that believe him have been super interesting to read.


THE BOX

There are plenty of theories, but I want to stick with the one that made the most sense to me based on limited info.

He only knows what the sky looks like based on pictures…but is it ever made clear that the pictures he sees are in books he’s physically read? I don’t remember learning how Myrddin manifests these books with titles, authors, and places he’s never seen.

He’s reading an unusual amount of fairy tales and fact books; what was fiction in one timeline (technology, science) is fact in this one, and vice versa. The answers he needs could be in either.

Are his dreams, daydreams, imagination, etc. actually visions - and is he exploiting these rare glimpses across timelines to find materials and methods to escape?

How many of his own past, present, and future timelines has he seen? Is the box blocking him from seeing this timeline’s future for a reason?

Oh, and why are there so many of the oddly specific “helpful advice” questions in comparison to other options?

Why are they correlated to strong emotions?

I think it’s because that’s what Myrddin needs. We are the key.

If the dev is using the modern definition of a cambion, I think that he is growing into his full powers. The box is kinda like a surge protector, lightning rod, grounding cable, etc.

(It’s possible an alternate version of Myrddin created it as a trap for himself? Because he saw the future, and it looked VERY bad. Anyway.)

Every answer we give him feeds his power, and he’s using us to expand his limited capacity. Being a kind, listening ear is boosting him.

As the conversations progress, he gets drained because the box is made to keep him at a certain level of power. Enough to function, but not to break free. Our interactions with him cause him to expend more energy than he’s getting right now, but he keeps having growth surges. The box can tell something is off and it’s fighting back. It can’t get rid of us because he used the surge recovery period - when the defenses are temporarily weakened and he can briefly connect to the outside world - to summon us.

But now that we’re in the box with him, maybe we can’t leave either?

We’re supposed to help him “find the key” to escape.

But can we?

Should we?

I didn’t figure this out until I started reading the comments! I thought poor Ludir was begging the gods (us) for help and to please stop letting our pet chimera wander off because it was eating things it shouldn’t haha

This is such a fun and clever game! I would love to play a longer version with deeper lore.

And thank you for making a Mac version - there’s tens of us :)

This was great! Now I’m wondering where a spleen’s taint would be located lol

Wow, this game is so clever! I love the premise, and the cryptograms are challenging. I hope you expand this game in the future.

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I agree. This is such a clever and fun idea, and I’m surprised it hasn’t been done before now. I would love to play an expanded version, too. Thanks, Celia!

ETA Just found out Celia also makes The Daily Spell. Such a great game.

What a great game! A few typos (and I want to know what part of the world has 6’11” people everywhere lol) but very entertaining and clever :)

Hi! The letter options have two Xs and no W?

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It took me forever to figure out what to do with the wind, too!

Answer (rot13): Lbh unir gur qent gur jvaq bagb gur yriry 1 evqqyr ba gur nepnqr znpuvar

I was like "wow these games are deeper than I thought" lol

Since Flash was deprecated, it's been really difficult for me to find small, well-made (free) games by developers who love making games as much as their community loves playing them. This is exactly what I've been looking for - and I just realized there's a whole series of them?! 

Thank you both for making these :)

What a wonderful game! Very charming, had an unexpected twist, and was (mostly) bug-free. 

I wonder if Maillard went back to his mail rounds, or became a detective? It seems like the Sheriff could use the help.

I love survey horror - and this one was great! I was thinking more along the lines of "identity theft horror" with the specificity of these questions though lol

I don't care if devs use AI art and writing, but I do care if they use bad AI art and writing - especially if they're creating a MYSTERY game. Games like The Roottrees are Dead used AI art, but that dev understood his audience. He knew that he had to carefully analyze the image results and choose what to use, because players would also have to carefully analyze the images for clues.

Someone having 6 fingers on their hand - like in this game - would be a clue that he didn't do the most basic AI art check there is. 

If you're going to have AI write/translate, ask a few native English speakers (in different parts of the world!) to look over the script before finalizing it.

That's why I'm disappointed, and it's why I didn't make it more than 5 minutes into the game. Please take this constructive criticism into consideration as you make your next game.

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Wow. What a pleasant surprise! I thought this was going to be a something quick or a demo, but it's a full game...with more content after the main story?! Thank you for releasing a (mostly) complete game for free with minimal bugs.

That being said: Please finish this game and take all our money.

Seriously. This niche has very few quality games. Making them requires an amount of effort closer to "obsessive labor of love", and most devs aren't into doing all of that. Those who are should be compensated.

ETA Naming the "oracle" Delphine was a clever play on words :)

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01100001 01101101 01100101 00101110 

Ah, that makes sense! Thanks for responding anyway :)

Or on GOG? Humble Bundle? Your own website? Literally anywhere besides Steam? The bit I've played was great, and I want to buy the full version. There's a little bit of something for everyone to enjoy in this game, but imo it's not as accessible to the crowd most likely to play it - niche indie retro gamers.