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Sharm

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A member registered Jul 08, 2016 · View creator page →

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That makes sense.  "None" would preserve the transparency.  I don't remember the layout, but I suspect that it was taking information from either over the edge of the document (which on some programs equals black), or there was bleed over from the neighboring tiles.

The only problem with "none" is that it can make things look pixelated, since it's adding in the exact same color blocks instead of guessing at in-betweens, but the original art is a touch on the blurry side, so it's probably fine.  I'm glad you got it working!

Sounds like a slight error caused by the upscaling algorithm.  Upscaling is done by the program making a guess to fill in the new pixels created by the larger size, and sometimes the guess isn't great.

There's a few different things you can try to get around it, but I'm not sure which one would be better for your particular problem.  You can try a different program, a different upscaling algorithm, upscaling by only one tile at a time, taking out the error and filling in the gap by copying a pixel from the side or another upscaling attempt, or just drawing it in with your own best guess.

I'm not able to make an upscale of my own right now, but I'll try to remember to make one in a few weeks when I will hopefully be free.

At the moment this is the fastest and most surefire way.  You can also email me at drakecastle at hotmail, but it's probably going to get stuck in the spam filter so I don't recommend it.  Since I don't do commissions anymore, my need for private conversations has been almost non-existent, so I haven't bothered solving the problem.  Sorry.

Ah, there doesn't seem to be a download file.  Is that because it would just be the "preview" image?

Yeah, sorting through irrelevant things could get old fast, especially with how itch.io handles following notifications.  If you want to, you can follow me on OGA instead, I have more free stuff there, and when making new free things I'll usually update there first.

Ah, I see.  Yeah, that makes sense.  I'll tweak the description, since changing the metadata to 3.0 isn't possible.  Hmmmm, I should add some more things while I'm at it.  I'll update it after I draw more stuff.

Ah, that's right, I forgot.  There wasn't an option for 3.0 in the drop down.  This has been up on itch.io for about 4 years, so I've forgotten.  I appreciate the concern, but I think it's going to be okay to keep it like this, because I'm lazy and updating it here would mean I'd need to update it elsewhere too.  I'm partial to 3.0 because I understand it better, but it's my understanding that the main differences between 3.0 and 4.0 was how it handled the anti-drm clause, which has been waived anyway, which is why I'm not fussy about which one it's licenced under.  My main concerns with licensing is that I am credited, that others don't sell the artwork itself for profit or claim it as their own, and I'd like for others to share any major modifications they make.  Using Creative Commons is just an easy shorthand for that concept.  If people need a slightly different license, I'm flexible.  If someone needs a more detailed explanation, I'm willing to give it.  I don't really care about getting into the nitty gritty details of exactly what is and isn't okay, that's not the point of me sharing my artwork, and I don't think it should really come up for someone wanting to use my art in a way that's fair to me.  As long as someone isn't trying to figure out the exact nature of the rules so they can legally be unfair in their treatment of me, everything should be fine.

Not sure where the metadata came from, honestly.  It's licenced under 3.0, but if 4.0 works better for you, that's fine.  The licensing is all based on what I want anyway, it's not like Creative Commons has any say on what I want to do with my art.  ;)

Thanks!  I'm really glad too, for obvious reasons.  I hope I can get new packs out soon and that they're worth the wait.

Yep, that's fine, it sounds like a fun way to use it!  I do have some things in the works, but my health had a series of emergency problems for a few years and I wasn't able to work on anything.  Long story short, I think I'm on the mend now, but I can't promise anything.  I also can't just release what I have because it's not currently in a usable state.  I've got things like water tiles with no corners or ship parts without a prow, a mockup that hasn't been converted into tiles, and so on.  If you follow me here, I'll post them for sale as soon as I finish them.

Hehe, thank you!

You're welcome.  Good luck on your project!

This is lovely!  The texture of the leaves is especially good.

That's great!  A game for school, huh?  This is exactly the type of thing this set was made for.  I'm so glad it was helpful. :)

It might be nice to get an idea of what the animation looks like, but I wouldn't say it's required.  I mostly pointed it out because screenshots were mentioned in the product description.

Great style, variety, creativity, and choice of color!  I'm seriously tempted, but unfortunately it's lacking polish, meaning I'd have to do it myself to make it useful to me.  It's the only reason I haven't picked up any of your stuff yet.  I'll keep a watch on you though and I look forward to seeing your art.

Cute!  What a fun little game.  I enjoyed it.

FYI, there are no screenshots on the page for this asset pack, just the header image.

I'm not quite sure what you're asking for.  There's a larger variety for the thatched roof paired with the half timber walls, but I didn't want to put all that together for every single possible mix and match option, so the other roof options are very basic in comparison.  If you're looking for the gables from this image it's in the extras folder.   But please keep in mind that this particular image was put together to illustrate what could be made when the artwork is not used as tiles, so mild editing is required to recreate it.

Oh, the extras folder might be missing if you bought the pack elsewhere.  I've tried multiple times to get it updated, but have been getting lots of silence from the people who can actually do anything about it.  I have no control over it.

Yes it does, thank you!

Ah, that makes sense.  I was planning on altering or editing out the Mario references myself before using Pixel Odyssey, so I think it's a good choice.  I guess this means that I was too anxious when buying the packs, since the renovation will be more useful to me than the original.  Oh well.

Since this is a renovation, was I right about it not being pure pixel art?  I'm sorry about repeating the question, but I need to know for certain.  I think the results looked nice in Odyssey, but due to the way I would want to use them, I'm looking for pixel art only.  This makes a big difference in if I can justify buying game art, since at some point the effort to make other artist's tiles fit could be more than the effort to make something from scratch.

Cool, a new set!  Looks great.  Is it in the same style as the other sets, where it's mostly pixel art except for the textures?

Your page changed a lot since I was last here.  What happened to the other sets?  Is there any problem with using them?

That's strange, I don't have the option to pay with a card.  I didn't know you could turn that off.  Since I don't use Paypal on principal, that means I won't be able to buy this.  Could you reply to this if you decide to allow other payment methods in the future?  I love your work and would like to support you.

I'm so sorry, I didn't notice these questions until today!

1.  The building options don't have a lot of variety, sadly.  At the time I created this I was struggling to come up with what to draw for that, especially since there's not a lot of room to work with to create obvious variety.  Going from memory, there's a few options for towns/villages, including one with a dock.  There's one type of castle.  There's a bridge.  There's a mine opening.  There's also a variety of dots and flags so that you could use as an alternative to indicate locations.  I don't mind expanding on this, so if you give me a nice list of things to add, I'll draw them.

2.  Yes, it's set up for RM, but it can be made to work with Unity.  I'm just not familiar with Unity myself so I don't know the resource standards.

3. Absolutely, edit it however you want, hire someone else to copy the style to add things in, whatever you need to do to make it work in your game.  I don't want edits shared outside your game making group, though.

I hope that's what you needed.  Thank you for your interest.  Again, I'm really sorry I didn't respond quickly.

Everything was drawn at the current size, so there's nothing to be done to make it compatible except an upscale.  Because the computer has to guess at filling in the new pixels, the results are going to be lower quality, there's no way around this.  I could redraw everything at a larger size, but I don't have any desire to do so, it was tricky work getting all those edges to match in the first place, and it would only be more difficult at a larger size.  Plus, it's not very interesting to redo work you've already done, it's the same amount of effort for a much lower result.

In other words, no, I don't have any plans, but it's a simple thing to adapt it to work in MV yourself if you don't mind the quality drop.  Just increase the size of everything by setting the options to 150% in almost any art program (don't use MS Paint) and it will be the right size and format.

If you're in a situation where you can't do the resize yourself, I don't mind doing it, just let me know.  I want you to be happy with my work, and it's very simple to do.  I'd just rather not offer something inferior in quality if it's not necessary, because there's too many people who won't look at the explanation and think less of me for it.

Sorry if my explanation was too rambling, I'm in my manic phase and it's extremely difficult to be succinct right now.

Me too!  :)  This isn't something I can get better from, the doctors know too little about it.  I appreciate the comment, though.

Ah, I don't have Discord actually.  If you want to talk about a possible commission or collaboration or similar, then I'm sorry.  I don't do those anymore, partially due to my poor health.  If it's about something else, let me know and we can exchange emails or something.

Sadly, no.  Due to the way the RM store works, the resources bought there are only licensed to be used in RPG Maker.  I was planning on releasing an updated version here, done in my own style with some new tiles (original tiles would be included), which is why I'm not selling them here at the moment.  Unfortunately a series of health problems have delayed my plans by a lot, so I don't have an estimated time for when they'll be up.  If you can't wait we can work something out.

Yay!

5 hours?  For all of it?!  You Ludum Dare artists sure do have a knack for making a girl feel inferior.  I could maybe do the tiles with that much time, but not the sprites.   You did a great job, thanks for sharing it with us!

Bought!  Wow, there's so much stuff in this!  I'm very impressed.  I especially like how many of the tiles have so many variations.

You might want to swap out the steps.  They're a little too close to the inspiration I think.

Woah, so much good stuff!  Thank you for sharing it with us!

It's so weird to get recognized.  It's not completely unexpected (well, not anymore anyway) or unpleasant, I just don't understand how I could make something and people would remember my name.  I feel like I'm not a memorable person.  Right now it's kinda fun, especially since I'm being remembered because of art and not a random braindead moment or something like that.  Noteworthy not notoriety. ;)  Nice to meet you too!  I hope you liked the set.  Man, that was done so long ago now.

I've been meaning to try out the Softmilk palette, but I've been using DawnBringer's for so long that I keep expecting every premade palette to work like it.  I've tried to work with Arne's in particular a few times and keep getting annoyed that it has different colors than I expect.  It's pretty silly.

I do know, yep.  It's kind of nice sometimes to go through your art project folders and clean a few things out, make some people happy.  I should do that again sometime.  Or maybe try out a new palette with something small and give away the results, that could be fun. 

I've got you followed now, so I won't miss anything else you post here.  :)

Very nice!  I recognize the palette, I think, but I can't place it.  Which one did you use?  Or is it original to this?  The whole thing is lovely, I hope to see more later.  I'll have to send something your way when I can afford it.  Thank you for sharing it.

This is lovely, but um, where's the pixel art?  All I see is digital art.