I’m sharing this concept at an early stage because I’m actively looking for critique and alternative perspectives. While I have a clear vision for the game’s tone, structure, and core mechanics, I’m fully open to adjustments, refinements, or even new ideas if they improve clarity, scope, or player engagement. I’m especially interested in feedback that challenges assumptions—whether that’s questioning a mechanic, suggesting a different way to communicate an idea through play, or pointing out areas that may be unnecessarily complex or underdeveloped. My goal is not to protect the concept as-is, but to shape it into something stronger, more focused, and realistically achievable.
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itch.io Community » Game Development » Devlogs · Created a new topic Early Concept – Looking for Design & Scope Feedback