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ShadowGlass

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A member registered Mar 25, 2020 · View creator page →

Creator of

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Glad you appreciate the sense of humor. :P

The wolf is definitely too easy. Time permitting we had hoped to change that, but time did not permit, so he's a pushover.

If you're talking about the first sheep on the third level, then yes, it is really hard to save her. But it is possible. I did it maybe twice. ;)

Great game! Very addicting and charming. Kept trying to get a little bit further each time until I figured out the system and then just got insane distances. Killed the Demon King!

Love the graphics, raw and gritty. Very cool aesthetic.

I think controlling with WASD while being able to layout your ship would be a fun mini-game by itself if the challenge was a little harder. As it is you can just plant turrets all around plus the radars and you can't lose.

Perhaps a wider resolution so you can see more enemies (and they can be faster, bigger, different). Definitely needs some game feel as everything is more or less static.

Overall, I think this is a solid foundation and could easily be turned into a more in depth game.

Pretty cool concept. The game might benefit allowing the sword to just go wherever the mouse clicks rather than only if an enemy is clicked on. Then you can have happy accidents. Game feel needs some work too, so it feels a little more impactful, but a great start.

That was a really good and simple game. It could have used more juice, but it has a very solid framework. I loved the simple art style and use of colors. I was curious where the theme would come into play, since you spend the whole time avoiding things. Well done, indeed!

Thank you! Glad you liked it.

Combat did not come out the way we envisioned, so thanks for the advice. We’ll implement heath bars on the next one (time permitting).

Thanks for the nice words and input. 
It was supposed to be more maze like, so fences weren’t supposed to be too obvious, and be more like a discovery. Instead they just became an obstacle.
So goes a Game Jam. ;)

Yeah, you’re right. We talked about removing it, but we needed to keep in line with the theme for the Game Jam.

The wolf was supposed to be far more dangerous. If we take it past this Game Jam we’ll definitely make it more of a challenge to fight the wolf.

The problem with this game is that it captures the feeling of being a sword so much that I'm not sure I could ever fire up my steam library ever again. Elden Ring just wouldn't feel the same, nor would it be fair to compare it to this masterpiece of masterpieces.

That's really fun and inventive. Looking forward to more and a little more polish, as I think this is a great idea.

Good news! I enjoyed the demo and would love to see more.

The free Steam Key is only available with purchase, not during free giveaways.

The free Steam Key is only available with purchase, not during free giveaways. 

You're 100% correct in that it could really use more juice. Glad you like all the other stuff! :)

I appreciate the feedback. We made it harder originally, but we couldn't beat it as intended (not that either of us are super into bullet hells, but it's no fun to only lose). It was a last minute change, but I wanted to make sure people could finish it. ;)

Thanks, a lot! We struggled quite a bit to make the consequences meaningful, so I'm glad they came through. :)

A very cute aesthetic. The powerups were a bit lack luster, especially with how short of a time the spread lasts. The boss music was good, but a bit of music/ambience throughout the levels would have been a bonus. I also felt that every enemy was a bit too sponge-y, at least for my tastes.

Very pretty looking game, but when I first started I thought the bullets were particle effects as it was hard to distinguish them from the background. It also would have been nice if the character had some impact when struck.

I loved the overall-ness of it, but I'm not sure what the money was for. Maybe because I'm just not good at the game. ;)

I love the idea and the art is comfortingly weird. I wish the hitboxes were a little smaller, as I felt like I kept getting hit when I shouldn't. Maybe just a smoother sway to the notes.

But then again, it is called Murder Maestro, not Safety Maestro.

Thanks, Terrorcrest! It was a nightmare to get it finished, but I'm glad it felt smooth to you. :)

Thanks. You're correct in that yours wasn't necessarily "traditional," to put it mildly. ;)

Well, that was certainly unique. :D

Okay, Hannes, thanks for your input. I've updated and it seems to work on my end. Hopefully you can get that 100% now. :)

Thanks for the heads up. A couple questions, if you don’t mind.

Did you play and get the achievements on the 1.0 version by any chance? 

If you’ve only played the Eldritch version, did the other achievements work fine?

Thank you! I'm glad you had fun.

Good to know, thank you. I'll make a note on the page just in case.

Thanks for checking it out! I hope you enjoy it.

My pleasure! Don’t hesitate to reach out to me if you have questions or find an issue, or even if you think something else should be implemented.

Thanks! I wish I had more time to devote to actually making my vision, but maybe one day. :)

Ah, interesting. Thanks for the heads up! I’ll change it now.

You're welcome! Thanks for playing!

Thank you very much! That's always an encouragement to hear.

For localizing, nNo plans yet, unfortunately, though I am open to it. Just a matter of finding the right people (and time to implement it <-- that's the kicker).

Thanks for the info and for checking out my game. I've got a inquiry going on to see if I'm crazy or not. :P

I'm glad you liked it! My next one will be much longer (shameless plug, the prototype is already longer: https://shadowglass.itch.io/guildmaster).

Hmm, I remember there being an option to allow Steam keys even though it's free. Try going here and see if this will repopulate: https://itch.io/docs/buying/already-bought

Meanwhile, I'll look into what happened.

Thanks! I definitely put more work into her visuals and personality in this version, than the others. :)

https://shadowglass.itch.io/guildmaster

Guildmaster is a dating sim where you send cute girls out on dangerous missions and build relationships with them.

This is simply a Demo/Prototype, not a full game and it ends in a cliffhanger. Currently this demo contains the following:

  • Two Different Endings
  • Expressions for 1/3rd of the girls (Scarlett)
  • Three Cute Girls!
  • You can go on a date with Scarlett!
  • Free Steam Key of my first Game, Assassin at Crimson Keep