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shadey

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A member registered Jul 30, 2025 · View creator page →

Creator of

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Thanks a bunch for playing >v<

I’ll definitely work on this in my free time before classes start n stuff, if you wanna play a less buggy version you’ll prolly have to wait when submissions close when I can upload new files here! ^v^

Unfortunately one of my biggest regrets was not being able to fix the crashing before deadline T~T, Hope you had a fun time and big thanks for playing ^w^

Unfortunately no T~T, played it for about another hour and a half as soon as I got free time, I can confidently go from elevator A - B in a relatively short amount of time and moving around the map became very smooth as learning all the paper spots and money places were! But that basically became my gameplay loop and just hoped that she’d find me as i was hopping around the map searching for moni as searching for her for too long made my sanity drop too low to get to moni spots and ciggy buy stations T~T I think I might be able to get a much closer score if I gave it another hour or so but the main thing that really killed me was that my stamina ran down too fast and I can’t multitask getting money while searching for her as that got me killed a LOT of times. This is definitely a skill issue and not a game issue but I had fun learning the map and knowing when to press/not press the elevator button! Still amazing and hope to see more of it (if it gets continued :P)

I REALLY enjoyed my time here, having to manage your sanity/find money and chasing down the ghost was both hard and satisfying in it’s own right that gives the gameplay that sick chef’s kiss feeling, the environment and the music was also really fun which made all the chases and running away all the more fun, I cannot stress enough how GOOD THE MOVEMENT IS, it is so fun and so cool i’d love to see it in another project <3 a cool tech i found was basically slide jumping lets you circumvent tight corners and will ACTUALLY LET YOU JUKE HER!!! (This was really fun to do!!!) Perfection mwah really cool <3

A game where time is your hp is always cool! it’s also a sort of rouguelite-ish feel to it, having to unlock stuff and making your next run be better which is fun ^v^, the music and the artstlye complements each other as well and was a fun play!

ACKKKK ITS SO CUTE I LOVE IT!!! Wished there were more levels though T~T

cute lil ink blob and a cute soundtrack gives very cozy feels to this game ^v^ had fun playing the game and having to do everything in an efficient way to not die was also a really nice challenge

cute lil ink blob and a cute soundtrack gives very cozy feels to this game ^v^ had fun playing the game and having to do everything in an efficient way to not die was also a really nice challenge

This was a really fun play! unfortunately couldn’t win cause on hard mode i managed to get 3 cycles in and the microwave’s timer was at 00:02 and would jus not go down, really cool game and i like the breakcore beat playing in the background with the visuals that came alongside it ^v^

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I liked the responsiveness and how fast paced the combat felt (despite it being turn based) Was really good and really awesome! (Felt like the UI could’ve been better since it got me a while to get used to it T~T still a fun play though)

I love the gameplay and idea, it just gets really hard for ma mouse casual like me T~T

Thanks a bunch for liking the style <3, I wanted to add more ambience to make it feel like an office setting but that’s all I managed to fit T~T (will also make stuff more forgiving in the polish version)

I liked the vibes of the game and the music! Had a fun time playing it ^v^

Banger sound track and incredible movement! Would love to see more of this if this gets continued in the future, also I love the lil sprite and animations you gave your character :> made dying over 30+ times a bit more bearable, amazing entry ^v^

I LOVE the idea of a rhythm based shooter, actually reminds me of another game with the same idea (forgot the name), unfortunately i wasn’t able to experience this glorious entry to the fullest as i was running it at 20 fps-25 fps T~T it was a really fun play, if you were to add another weapon i’d suggest the burst AR as it’d really go hard with a game like this, to me the only viable weapon was the shotgun as everything else felt like throwing pebbles at a tree, other than that I love the gameplay (even tho i was 20 fps) and of course banger soundtrack ^V^

Really cool and fun game! I loved the movement and natural difficulty increase where if the moss gets bigger and bigger, you’d have to find your way around it and if you don’t deal with them early on, you’d have trouble getting them blu bobles (idk if it’s bubbles), but while playing it i realized the most efficient strategy was to hoard bats to jus dig in the moss whenever one pops in there (i dunno if that’s intentional or not). Also a dash disappearing at the 15 second mark was something i had to play around (which was also fun), Overall a solid and really fun play ^v^

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You’re right and that was something I thought of during playtesting, in the polished version I’ll make it more forgiving T~T. Thanks for playing and the feedback ^V^ <3

Thanks for playing! That was something I found also kinda annoying during play testing and plan to add a starting weapon as well ^v^

Good concept with good execution! Loved the vibe and the ambience, using your last death as a stepping stone is always an idea I’ve loved! Unfortunately I haven’t completed it yet (writing this in 4 in the morning) I really like it alongside the narration ^V^, also i liked the feeling of just dying and hoping whatever you just did actually was worth it

I thought i’d actually be able to get it first try… I DID NOT, i got stumped on level 2 and figuring out how it works was such a bigger feeling of relief than finishing my own submission, very noice very cool loved the idea and execution (i too am an cobblestone.png enjoyer)

I just saw his email on the desc T~T I might look him up LMAO TvT

This is actually really good! Love the song that play while fighting NO_SIGNAL, it’s catchy and still playing in my head after a few minutes of beating it TvT, playing it blind actually got me from a bad to a meh score which is pretty cool <3 had fun and really enjoyed it!

I actually planned to add that but I got focused on some other stuff during development T~T Thanks for the play and feedback <3 :P

This is something I also thought of while I was brainstorming my entry as well! It’s nice to see someone actually made having time and hp be separate things still be fun, it was information overload at the start but once i understood it, twas pretty kewl ^v^

I genuinely locked in for a sec cause this is unironically what I do when my fps is tanking, ABSOLUTELY LOVED IT ^V^ :P very awesome entry, very relatable (I saw what was in that chest T~T)

IT’S SIMPLY PEAK!!! The idea, the visuals and the vibe, will come back to click some more :3

Loved the banger music and the artstyle, i didn’t realize that there was an A key so I managed to win the game without having to use while jus upgrading damage. Very cool and awesome play ^v^

Thanks for playing <3, I already fixed them + some gameplay balancing, will update when the jam is over TvT

apparently the html version runs better than the 1.05(?) windows version on my end, still love it on the second replay

so uhh i managed to get over a hundred progress and -1 bugs through the click minigame… i think that completes my game :P pretty fun play (also technically a string is an array of chars, but that’s jus me nitpicking T~T)

i can’t believe i found a hotline miami like game through an early submission -_-, love the combat and i got a b-rank on my second run ^v^

I LOVE IT SO MUCH!!! wish my laptop could run this better TvT it’s actually so awesome and i love the combat

found this on the discord, really awesome game concept and it’s well executed, the levels were good but i felt like i could solve it the unintentional way cause of physics and stuff? nonetheless still incredible :P

oh got i didnt even check the settings T~T, still love it tho and was an awesome experience

its actually peak <3 love it, rated it 5 on all and almost got me to shed a tear

Loved the concept of the game, i wish there was more levels cause of how simple and fun it is so figure out how to use the respawn mechanic ^v^

I too enjoy bass boosted mark brown gmtk game jam 2026 :P would’ve been perfect if there were a sensitivity slider but it was very cool and awesome (reached 15K and i didn’t screenshot it T~T)

Having to think about which bullets to bring each run was really fun! The movement tech with the magnum revolvers and explosion bullets was also a nice touch, amazing game ^v^

Thanks for the feedback <3 I was gonna make the yellow dudes have like a target lock when you get spotted but i ran our of time, will fix in the polish version after the jam!