Thanks a bunch for playing >v<
shadey
Creator of
Recent community posts
Unfortunately no T~T, played it for about another hour and a half as soon as I got free time, I can confidently go from elevator A - B in a relatively short amount of time and moving around the map became very smooth as learning all the paper spots and money places were! But that basically became my gameplay loop and just hoped that she’d find me as i was hopping around the map searching for moni as searching for her for too long made my sanity drop too low to get to moni spots and ciggy buy stations T~T I think I might be able to get a much closer score if I gave it another hour or so but the main thing that really killed me was that my stamina ran down too fast and I can’t multitask getting money while searching for her as that got me killed a LOT of times. This is definitely a skill issue and not a game issue but I had fun learning the map and knowing when to press/not press the elevator button! Still amazing and hope to see more of it (if it gets continued :P)
I REALLY enjoyed my time here, having to manage your sanity/find money and chasing down the ghost was both hard and satisfying in it’s own right that gives the gameplay that sick chef’s kiss feeling, the environment and the music was also really fun which made all the chases and running away all the more fun, I cannot stress enough how GOOD THE MOVEMENT IS, it is so fun and so cool i’d love to see it in another project <3 a cool tech i found was basically slide jumping lets you circumvent tight corners and will ACTUALLY LET YOU JUKE HER!!! (This was really fun to do!!!) Perfection mwah really cool <3
I LOVE the idea of a rhythm based shooter, actually reminds me of another game with the same idea (forgot the name), unfortunately i wasn’t able to experience this glorious entry to the fullest as i was running it at 20 fps-25 fps T~T it was a really fun play, if you were to add another weapon i’d suggest the burst AR as it’d really go hard with a game like this, to me the only viable weapon was the shotgun as everything else felt like throwing pebbles at a tree, other than that I love the gameplay (even tho i was 20 fps) and of course banger soundtrack ^V^
Really cool and fun game! I loved the movement and natural difficulty increase where if the moss gets bigger and bigger, you’d have to find your way around it and if you don’t deal with them early on, you’d have trouble getting them blu bobles (idk if it’s bubbles), but while playing it i realized the most efficient strategy was to hoard bats to jus dig in the moss whenever one pops in there (i dunno if that’s intentional or not). Also a dash disappearing at the 15 second mark was something i had to play around (which was also fun), Overall a solid and really fun play ^v^

Good concept with good execution! Loved the vibe and the ambience, using your last death as a stepping stone is always an idea I’ve loved! Unfortunately I haven’t completed it yet (writing this in 4 in the morning) I really like it alongside the narration ^V^, also i liked the feeling of just dying and hoping whatever you just did actually was worth it


